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Nycto's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #6 | 3.556 | 3.556 |
Visuals | #8 | 3.778 | 3.778 |
Overall | #13 | 3.333 | 3.333 |
Theme | #48 | 2.222 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
DISLIKED:
It's apparent that the scope of this game was a bit too large for a jam. I kept running into glitches that halted my progress or trapped me in doorways, I can appreciate having a grand vision and know that there is only so much debugging you can do, but I ran into them so early and often that it left a bad taste.
The combat was also somewhat confusing, I'm still not sure what Floundering does. I also suggest adding in an enemy damage animation next time, it would just make hitting that perfect melee attack a lot more satisfying.
This isn't to do with the game, but I'm not sure how closely it relates to this jam in particular.
LIKED:
Atmosphere and Graphics were great, the enemy sprites in particular were very creepy, I love it. The story was also engaging,
OVERALL:
It looks and sounds nice, but a lot of things are holding it back. I strongly suggest sticking with this project and polishing it after this jam concludes, this has potential!
Notes from gameplay:
- Pretty splash image, nice main menu animation, nice title with the flame over the t
- Good pixelated font choice - conveys the vibe but easy to read. Bit harder to read against the white background versus the black
- Max screen isn't centering, game is off to the left
- Options selection isn't selectable?
- Great writing in the intro letter
- Spooky background sound, very atmospheric, but wish there was some music
- Nice border around the narration text
- I like the candle mechanic for increasing view radius
- Would be nice to have some indicator for interactive elements
- Art for combat screen is great, wonderful pixel art and I love the floating black dots, gives me the vibe of an old film reel. Shadow monsters are great!
- Combat is confusing - I'm unsure if I'm doing anything and if I won or lost
- Oh, I hear music now. Must have been quiet at start of loop?
- I like how the circle of vision gets smaller and the light more dim as my candle burns down! But where do I get another candle? The drawer I got the first one from doesn't seem to be interactable anymore.
- Heard a cat meow but all I encountered was a shadow monster
- Can't figure out where to go or what to do, all the doors seem to be locked or jammed
- Oh, now the fridge has a key? First time I checked there was no secondary text message. No clear indication that I should have returned here. I guess that's what the meow was for?
- Combat hint about maximum potential - is max at the center or the far right? The white concentrated in the center makes it seem like that's where the max is
- Good hint about the odd shape in the chest lid and the cat bed being in that room, nice breadcrumb to lead me back there to solve that puzzle
- Nice personalization to Blaire via the stutter
- Can't seem to get to far right of the bedroom with Blaire, bed/chair is blocking navigation
- Message about unlocking dining room keeps appearing when trying to navigate to it after it's unlocked
- If combat starts while a message is displayed, it will repeatedly display over the combat UI, clicking e to make it go away will also make combat selections
- Hit a game over, unsure why
- Can't move once I'm in dining room - I think progression might be blocked at this point?
Overall, what a wonderful spooky vibe! I loved the artwork, sound and writing and think this would be great fun to play as a full game! Excellent work and looking forward to a finished version if you continue development on this!
Thank you so much for your feedback and notes! We're glad it resonated well with you, and the dining/living room were basically the end of the demo, so it sounds like you did nearly everything there was to do! We definitely are currently working on a full version, and a lot of the issues you mentioned have already had improvements made. Except combat - we're still trying to figure out the best way to make it fun and intuitive! 🦊
I've added this to my collection and am following you - looking forward to a full game eventually!
Great game! I love the pixel art & music choices. The vibe is eerie and mysterious. I look forward to the finished version of this game. One area of improvement could be adding more satisfying feedback after winning a battle.
Thank you for your feedback! I think it would be a really good idea to improve the post-battle sequence to make it more satisfying! 🦊
The best crafted game I played in this jam so far. All the details are there and the art is great.
I didn't quite get the combat at first, I didn't know where to land the skill check, but it was cool.
Thank you for your feedback! Combat was definitely an area we struggled with - making it intuitive and fun was quite a challenge for this jam. We'll keep that in mind as we continue working on it! 🦊