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Echoed Farewell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #20 | 2.887 | 3.333 |
Theme | #28 | 2.887 | 3.333 |
Visuals | #41 | 2.598 | 3.000 |
Overall | #47 | 2.021 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
- Hard to figure out what I need to play, would be better if the exe matched your game name.
- Font could be improved, alignment on splash would be better in center
- Brightness setting doesn't seem to do anything, but I like the concept of including one!
- Text/story isn't using punctuation, eg "ive" versus "I've"
- skybox looks cool
- Left and right shift aren't great keyboard layouts when using a mouse.
- Don't understand what the counting down timer means
- using WASD to move wasn't immediately clear, especially since we had direction about other button use
- hitting E brings up a weird menu
- tombstones hard to read with that font
- loving the creeply flashlight vibe, but I'm not sure what I'm supposed to do
- shift bar for sprint doesn't seem to work and seems to break movement if used in conjuction with w/a/s/d
- I died somehow, unsure how
- restarting. Flashlight illumination seems inconsistent.
- sprinted and dying again, ah i see a monster now. it looks pretty creepy, gives me Beholder vibes. Seems to be trapped by fencing.
- i like the switch between music and color to convey exploration vs combat!
Overall, this was an interesting project with some fun ideas! I think you had some really good design telegraphs, such as shifting music/art when being attacked, but the overall goal and story was a bit confusing to follow.
Good game! The music & ambience fits the theme. There is a lot of good UI elements so you aren't left in the dark too much.
interresting !