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(+1)

- Hard to figure out what I need to play, would be better if the exe matched your game name.

- Font could be improved, alignment on splash would be better in center

- Brightness setting doesn't seem to do anything, but I like the concept of including one!

- Text/story isn't using punctuation, eg "ive" versus "I've"

- skybox looks cool

- Left and right shift aren't great keyboard layouts when using a mouse. 

- Don't understand what the counting down timer means

- using WASD to move wasn't immediately clear, especially since we had direction about other button use

- hitting E brings up a weird menu

- tombstones hard to read with that font

- loving the creeply flashlight vibe, but I'm not sure what I'm supposed to do

- shift bar for sprint doesn't seem to work and seems to break movement if used in conjuction with w/a/s/d

- I died somehow, unsure how

- restarting. Flashlight illumination seems inconsistent. 

- sprinted and dying again, ah i see a monster now. it looks pretty creepy, gives me Beholder vibes. Seems to be trapped by fencing.

- i like the switch between music and color to convey exploration vs combat!

Overall, this was an interesting project with some fun ideas! I think you had some really good design telegraphs, such as shifting music/art when being attacked, but the overall goal and story was a bit confusing to follow.