Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Noodles & Love (release 1.1 - for playdate)View game page

Gay furry visual novel dating sim for the Panic Playdate handheld.
Submitted by Raccoon Formality — 12 days, 4 hours before the deadline
Add to collection

Play game

Noodles & Love (release 1.1 - for playdate)'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#113.4994.286
Creativity#152.9743.643
Story#162.4493.000

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Just me, Matthew :3

Leave a comment

Log in with itch.io to leave a comment.

Comments

HostSubmitted(+1)

I AM RATING THESE ALL THESE JAM SUBMISSIONS RELATIVE TO ONE ANOTHER. THERE ARE HIGH HIGHS AND LOW LOWS BUT PLEASE DON’T TAKE THIS TOO PERSONALLY, AFTERALL, WE ALL ONLY HAD A MONTH.

Story (1):

I wish that this had the same magic that Glass Half Full had. WHERE ARE THE NOODS!?!

Perhaps the NSFW content that you teased would’ve at least bumped it up to 2-Stars, uwu.

Presentation (5):

This is my first and only game that I’ve played on PlayDate. I have nothing to compare this to so therefore default it is the best thing I’ve played on PlayDate.

5 Stars.

Creativity (5):

You, maniac! You made this, on goddamn, PLAYDATE!!!

Total (11):

🍜

Developer

thanks

(+1)

Really impressive that you wrote the entire engine of the visual novel for the playdate. Very nice presentation and it makes me kinda wanna get a playdate even if I'd never use it. Not much else to say other than there are the bones for a fun story if you ever deiced to expand it

(1 edit) (+1)

The choice of platform certainly earns the game some uniqueness points, and the limited visuals give it a very distinctive look. The engine feels kind of ungraceful, though, with the text box being so small that a lot of lines are awkwardly forced to span over multiple screens and with the sprites being so large that you can only see the faces (well, lucky that the assets were familiar).

On the writing side, my main impressions were "fast" and "utilitarian" – a lot of happens and a lot of locations are visited, but nothing really leaves much of an impression, and even the central relationship feels mostly like a hint of things to come in a theoretical continuation. I think the fact that the titular noodles don't really factor into the story epitomizes the problem pretty well. Some kind of hook or high concept premise missing, something to make the game stand out.

Developer

you can really tell I spent like a week making the engine and like 3 days writing the whole story lol. The text needed to be big because the screen is small, I really tried to make it as playable as possible on real hardware. It was a challenge and there were definitely things I could have done better, but by the time I was done with the engine I was so burnt out and just wanted to be done lol.

thank you for your feedback <3

(+1)

it's cute