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Trandum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.500 | 4.500 |
Fun Factor | #4 | 3.917 | 3.917 |
Visuals | #5 | 4.500 | 4.500 |
Audio | #6 | 3.500 | 3.500 |
Originality | #6 | 4.167 | 4.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Awesome, the graphics are outstanding I love it
Super polished and beautiful world. Gave me some really nice vibes from when playing great platformer Mcgees Alice. I would SUPER APPRECIATE a third person platformer stable... the player shadow! Some really great and interesting platformer designs in here that I found ended up being frustrating because I couldn't tell if I'd overshot. If not full lighting then even just a soft circle below would do wonders! I want to play mooooore! Was so excited for the pop up of player buttons picked up my controller... but didn't do anything so want to play it again with my controller. Which is such a good sign! Will come back to this again when not on a trackpad! Well done, this is amazing to have created this in such a short time! Love the character design too!
Thanks for the feedback! I thought to add like a circle on the bottom of the character to show where the player is going to land (something like Crash 4: It's about Time) but I forgot, maybe when the voting time is over I will add it
Really enjoyed the environment art -- I'm super impressed that you made all those assets in the jam period. The cutscenes were interesting and well-framed. The lighting and texturing was great too.
For the audio, I'm not sure if this was purposeful, but I like how the mech played different tones during movement and sort of made a randomized song out of it. It definitely helped give it character.
The level design was fun -- I was always excited to explore the new rooms I discovered. The pillar levels reminded me of an old Crash Bandicoot level where you hop between pillars that are falling.
The only thing I felt was a bit lacking was the shooting particles and sounds. Given how polished the rest of the game was, this stood out to me. Including some thumpy gunshot sounds and more realistic particle effects would help make the fighting more visually interesting. But since the game was more focused on exploration than combat, I don't think this took much away from the visuals overall.
Awesome job! This definitely felt like a cohesive experience which is impressive for 2 weeks of dev time :)
Thanks you so much for the feedback! The particles was something I made at the beginning and I wanted to change later but I didn't had time at the end, my idea for the shooting sounds is make a explosion sound where the bullet collides, but I didn't have time neither, I may try to fix this two things when the voting time is over
Wow! I loved the environment and atmosphere. There is something particular about the lighting, I felt like I was playing - in real time - a render of a PC game from the 90s or early 2000s. Like walking around myst/riven but free to go anywhere as it was no longer prerendered. Well paced and explained so I knew how to get through it.
Really good graphics and gameplay. I am not so good in dashing and jumping and I the game was quite hard for me. Great Job.
If you wanna try my game would be great.
Amazing. I love the designs of the models and enviroment. Wonderful job
Thanks!
Simply incredible, some of the best models I have ever seen - even outside of a game jam. I really fell in love with Titan and once again I would like to apologise for my awful platforming on the stream. This game is just perfect!
Don't worry, it gets to difficult sometimes
Gameplay could feel a little tighter, but honestly this is pretty slick. It's pretty amazing that this is a jam game. I'd gladly play a full release if it were polished, and if more content were added.
Yes, in fact the first sketch had a little story with Titan and Fia, about what happened in the fabric and the past of Fia, but I didn't had time