Love this kind of mechanic (fav vr game is jet island) was really well implimented, the graphics and fluidity are beautiful, the color palette is a really nice minimalism that lets the geometry of the mechs and city shine through. Almost ethereal considering it's robots! Would love play this in vr. Sadly this machine only has trackpad so was a bit duff at playing, wish my controller worked! Will try again on another machine! One of my favs so far. Awesome!
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Arachnarok's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #3 | 4.000 | 4.000 |
Overall | #5 | 3.917 | 3.917 |
Visuals | #7 | 4.417 | 4.417 |
Audio | #10 | 3.167 | 3.167 |
Originality | #11 | 3.833 | 3.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The mech animations are very cool and ambitious idea with the grapple. The sense of scale is really there when it is little you vs the mechs. The lava is a great addition!
Great concept! I like the idea of swinging around the city spiderman or mirror's edge style while blasting mechs. Definitely had my favorite enemy designs of any of the games I've played so far. Really fun navigation mechanics too -- I wasn't good enough at it to really get up speed, but being able to whip around corners and on top of buildings could be super fun.
There were definitely a few bugs that impeded the gameplay: I kept losing my hook, after taking damage, I would sometimes get kickback even after the damage was over (and it seemed to just keep applying a physics impulse to me every few seconds). When climbing buildings, it was difficult to get over the lip of the roof. Maybe adding a kick off ability that allows you to jump away and up on the wall would make the navigation easier? I also had problems finding the heart in the medium size mechs (second wave). Maybe making the top back of them transparent so you can see the heart inside that container section would make it clearer?
The level design was great though -- I liked having a sandbox city to hop around in, and watching it slowly get destroyed by the big mechs kept the intensity up. Also, making each mech variation a bigger design was a great way of having progression. Great job, guys!
It was a lot to manage at times, but I love the concept of being a small player fighting giant robots. I feel like this could have a lot of potential if it were tightened up a bit. Good job :)
Very fun game, I really liked to play it! Unfortunately the bug with hook and not being able to pause the game are very disappointing.
Really nice game, I like the gameplay and the enemies are really good, the big enemy is really hard to beat.
Great Job
If you wanna try my game would be great.
Aesthetic is top notch and those spiders were excellently modelled and animated. Great work!
Love the hook. Would feel even better if player movement input had a bigger effect on it.
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