A wide variety of ranks, functions, equipment are given for you to outfit your Mechanized Second Self (mech). The breadth helps you imagine what kind of technology Command has, but there is a lot of space in between, suggesting players could/should create their own as well.
The Mandates and Directives are thematically interesting and challenge. Like Force Blade Punk, getting what (Command) wants will often leave you getting hurt or feeling ashamed. Don’t get what Command wants, and you’ll be dishonorably discharged or slain in the field. However, you can build your character in a certain way that gels with Command’s interests - for example, a pilot whose compunction is “Always be sure where your bullets will land” and Spark is “Earn commendations that contribute to your retirement” will have no problem fulfilling Command’s directive to “Never leave any survivors”.
The meat of the game is in succeeding or failing in Mandates and Directives. There are also triumphs and failures in combat, but most of the narrative mechanics revolve around your relationship with Command. I think it would be interesting to play this game with dedicated roleplayers who are playing very different characters, and see how the campaign evolves. Does the squadron break apart over questions of morality and authority? Or do they bond in battle, and leverage their success to somehow push Command’s ruthlessness towards pragmatic cooperation?
This game asks difficult questions, and does not make it easy for the players to achieve the answers its looking for; this reflects a brutal truth about its subject - professional soldiers - and reminded me of the questions posed in the video essay “Lies of Heroism”.
Due to the main mechanics being about the narrative arc of the characters, playing this game meaningfully would require the GM and players invest some effort in fleshing out their world and what questions they want to ask. Essentially a moral thread, the whole canvas of the game would have to be created by the players with careful attention towards each other’s safe boundaries and their shared vision.
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