A really neat cooperative/GMless experience. Doing fog of war in a game where none of the people at the table actually know where the enemy is is a clever trick. The art is simple but consistent and coherent.
Thanks for the feedback. Glad to hear you liked the FoW implementation. I read a lot about different ways to do that during the jam. My take I haven’t seen on the interwebs before. Art was fun to make. Cheers