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Mechtobacillus - Mechjam III's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #20 | 3.719 | 3.900 |
Overall | #34 | 3.242 | 3.400 |
Audio (Does not apply for Physical Games) | #37 | 2.956 | 3.100 |
Visuals | #40 | 3.528 | 3.700 |
Fun Factor | #42 | 2.956 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video game
Was your game made solo or in a team?
Vela: Code, 2D Art, 3D Art and SFX - JohnGabrielUK: Music, cover art
Did you use any third party assets, if yes what assets did you use?
Sound samples from SONISS
Did you use choose from one of the optional secondary themes?
All of them
Does your game contain 18+ content (Nudity, Gore, Language)?
no
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Comments
Very nice game and visuals. I would move the respawn point a little closer to the base. The walk was a bit long the 2nd time.
Thanks for playing! The idea is to add several checkpoints, but didn’t have time :(
Hm, I got spotted by the grounded sentry while in Stealth (F) mode, so I’m not sure if I understood correctly. Stealth mode should work against grounded sentries, just not aerial drones, right? Or did I press F too late? I’m sure the radar cone became red after my transformation. Maybe the transformation animation needs to finish completely to be recognized?
There was no checkpoint near base entrance so I got rebooted to level start, and since it takes time to reach the base even when running (maybe my PC is running the game slower than it should on Linux? Although Godot should be pretty good at it), I gave up, but I may try again on Windows. Else I’ll at least watch the streaming.
I also got some camera glitches where it would oscillate between close and far position during the first in-game dialogue, and when near walls (I know this issue, it happens when you raycast, detect wall, move camera closer, raycast again, don’t detect wall, and move camera back but too far, sending you back to step 1 and causing an infinite cycle).
Otherwise, I like the mission briefing (esp. the end) and the fact that you can only see some elements via the cockpit.
Thanks for trying! What bugs me about the camera is not everyone has this bug. It works perfectly for some, and has this bug for others.
The way I have my raycasts shouldn’t cause that. They start from player and go backwards, and don’t change with the camera, just output a value (which the camera uses to position itself. The raycasts are not even aware of the camera. So they should give a stable constant value. I have no idea what is causing this
Indeed, I just tested Cyber Lancer (also Godot in 3D) and got a similar staggering issue, but when moving sideways. And nobody else mentioned it in the comments. I suspect a different framerate on different machines (GPU, esp. under Linux) causing some checks to be later than others? Or it could be a super low-level issue with the buffer where it shows intermediate frames it’s not supposed to, but that goes out of my jurisdiction of gameplay programmer.
Really well put together. I can see you put a lot of work into all of your mechanics and features.
It is a little tricky right now, but I'm sure you can sort that with a few small tweaks.
Really great entry overall!
Beautiful graphics, I'm sorry for my terrible stealth skills. I will definitely play this again without being distracted by the chat and finish it. I need to check out its predecessors too!
Thanks! in that case, check the predecessors first, otherwise the dialogue in Mechtobacillus will spoil it severely. Access H can be played last, but Warthunder H has to be first.
For those who didn’t read on discord:
This game is the third in a sequence of jam games. You surely can play this game alone, but if you want to understand the plot - which I recommend - please play at least the first one before playing this.
The other two games are: Warthunder Type H - https://madparrot.itch.io/warthunderth-gwj36
Please play this one first if you can. It’s free and very short. Mechtobacillus makes references to it.
Access H - https://madparrot.itch.io/access-h7-gwj
No need to play this one first, but is also free and short and part of the canon.
That is, if you want, of course. You can still play the game alone.
Awesome! I love the lore. Using all the secondary themes was a big undertaking, but you did a great job of incorporating them. I really like the mech and Kyra's design, they're really cool and unique. The stealth mechanics worked amazingly; The enemies' vision indicators were very helpful and well made, and the rooms were designed well to hide from each enemy perfectly. I liked how Kyra infiltrated the facility on mushroomy alien planet, rather than being plopped in the facility at the start.
This is a really well made Jam, with a cool story, great visuals, and satisfying mechanics. Outstanding Game!
Thanks! Did you play the previous ones in this canon? If you liked the lore without playing Warthunder Type H, you would most certainly like it more if you did.
I now added a comment about it above.
Thanks for playing!