Great work to you and your team. The steering could use a bit of work but I got it fast, racing games are my thing he he it was just way too easy for me the shooting could have used some better feedback and reticule felt off but the graphics were great and the framerate smooth on my old setup. Somtimes I lost all my momentum, over jumps I think, or anytime I left the track. I really liked the music, SFX and the track, I especially liked the start menu, it looked really good. I wasn't sure how many laps I was supposed to do, would have been good to have a lap max number in the counter. Some of the AI racers were getting stuck but you pretty decent AI that mostly stayed in the track and could over take the player. hats off to you and the team, this is also another game Id love to see in VR, I was doing a game call WreckRace that would go well with a track like this!
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Andromeda Rift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #29 | 3.875 | 3.875 |
Originality | #42 | 3.375 | 3.375 |
Audio | #59 | 2.875 | 2.875 |
Overall | #65 | 2.875 | 2.875 |
Fun Factor | #91 | 2.250 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Vince Bey - Programming, (Jeremy Pozensky, Jay Xiong, Michael Condon - 3D Artists) Luke Solt - VFX
Did you use any third party assets, if yes what assets did you use?
Menu music and SFX from MixKit and racing music from Alex Productions
Did you choose from one (or more) of the optional secondary themes?
no
Does your game contain 18+ content (Nudity, Gore, Language)?
no
Comments
Played on stream, VOD here: https://youtu.be/wlr1r0gS4Uk?t=2788
Who did the visuals? Did you make the 3d and textures from scratch?
My dad came in and asked "Are ya winnin' son?". I said "Nah, but I just deleted this enemy robot with my mech arm and there's this killer soundtrack made by a dog I think". He replied "Well if the other robots start shooting the sky all unhinged like when they finish the race, that's a good'n".
...and he was right, it was a good'n.
I adore the idea here. The game looks great, the music fits... I wish there was more prominent sound effects, but ah well.
My main issue with the game comes down to the handling of the mech. To be blunt, without any sort of "make up" mechanic like rubber-banding, you crash one and you might as well give up. Combine that with opponents more-or-less immediately lighting you, and it's a bit of a mess. With some polish to the game feel of it all, I think this could be great; I just think there are some pretty prominent issues here.
I adore the idea here. The game looks great, the music fits... I wish there was more prominent sound effects, but ah well.
My main issue with the game comes down to the handling of the mech. To be blunt, without any sort of "make up" mechanic like rubber-banding, you crash one and you might as well give up. Combine that with opponents more-or-less immediately lighting you, and it's a bit of a mess. With some polish to the game feel of it all, I think this could be great; I just think there are some pretty prominent issues here.
I adore the idea here. The game looks great, the music fits... I wish there was more prominent sound effects, but ah well.
My main issue with the game comes down to the handling of the mech. To be blunt, without any sort of "make up" mechanic like rubber-banding, you crash one and you might as well give up. Combine that with opponents more-or-less immediately lighting you, and it's a bit of a mess. With some polish to the game feel of it all, I think this could be great; I just think there are some pretty prominent issues here.
Impressive visuals in the game! I attempted to play, but found it quite challenging. The pace seemed a bit too fast as I kept veering off to the right or left, and getting back on track after getting stuck proved difficult. Nevertheless, I appreciate the effort put into creating this game. Keep up the great work!
For years, humanity has wondered.... What if F-Zero let you drive mechs instead of cars? This game answers that question, and it's pretty sweet. Overall the look and polish of the game are really nice, the track and mech design are both great, though it would be nice to have even some basic animations. I did find it to be pretty tough, since bumping into a wall twice set me back far enough that I came in last place, since from what I can tell, the ai never bumps walls. I'm also not sure if the shooting was doing anything? It was hard to see projectiles and receive any feedback as to whether enemies are hit, or what their health is. All in all pretty cool though, I had fun!
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