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A jam submission

Mech Defense ForceView game page

A retro-inspired action arcade shooter.
Submitted by TheShaggyDev (@theshaggydev) — 3 hours, 30 minutes before the deadline
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Mech Defense Force's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#63.9203.920
Overall#133.8803.880
Visuals#194.0404.040
Audio#253.4003.400
Originality#583.1603.160

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Video game

Was your game made solo or in a team?
Solo

Did you use any third party assets, if yes what assets did you use?
​Animations by Mixamo, Sound effects by Gamemaster Audio, Textures from AmbientCG and various CC0 assets on Open Game Art

Did you choose from one (or more) of the optional secondary themes?
N/A

Does your game contain 18+ content (Nudity, Gore, Language)?
No

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Comments

Viewing comments 3 to 1 of 23 · Previous page · First page
Submitted(+1)

The controls on this were rock solid.

Everything that is in just worked and it was lots of fun to play.

Was there any waves passed the 6th or 7th?

It locked up on me around there.

Developer(+1)

Aww man, sorry about that. Glad you still enjoyed it! It goes up to 20 waves, but there's just the two enemy types for the entire game so other than a bit of chaos you probably got a good feel for it.

Submitted(+1)

It was refreshing to have to Spider-Man around the environment as well as just "shoot the waves of bad guys". Nice aesthetic too, like a game adaption of a cartoon made to sell a toy line (in a good way). 

Though I was confused as to how I could be shooting behind me, over my own shoulder, with nothing in terms of animation or VFX (that I could see) to tell me how that was happening :P

Developer

Ha, aww man. I guess it's too hard to see with the low resolution but the shoulder weapons actually do swivel around you while you're aiming!

Submitted(+1)

Holy cow this is great. I played it for a good 10 minutes (right after jam submission too, so extra hard to keep me around haha). Good visuals, good mechanics, really well composed. My two bits of constructive feedback: 

  1.  Coming to a complete stop when landing from a jump is unpleasant. Would be nice to keep some forward momentum.
  2. I feel like I have to run a lot and there's not much to do while running across town. I would jump to entertain myself, but jumping slows me down (see 1).

Final note: The jetpack felt amazing. Having the player use the jetpack to grab "stuff" on the path to the next wave of enemies could help fill the gap of action.

Viewing comments 3 to 1 of 23 · Previous page · First page