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Carcharodon Training Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #97 | 1.897 | 2.400 |
Originality | #101 | 2.214 | 2.800 |
Visuals | #103 | 2.055 | 2.600 |
Overall | #116 | 1.581 | 2.000 |
Audio | #124 | 0.791 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
I used some particles, a pattern and a font from Kenney, links in the page description
Did you choose from one (or more) of the optional secondary themes?
No
Does your game contain 18+ content (Nudity, Gore, Language)?
No, although some of the shrapnel particles when shooting the enemies kinda looks like blood
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Comments
Control scheme is kinda cool when you get the hang of it. Really nailed that underwater feel! I like the idea of the risk-reward style gameplay, and fighting off a big swarm like that is an incentive to keep moving. Hope to hear sound soon!
This is cool, just a shame about the lack of any sound.
Thanks for playing, definitely looking to add sound at some point.
Can't get this to run, here's the error:
Yea my bad, I didn't know how to export stuff with Godot and it turns out you need to include the .pck file in a folder with the .exe. Should be fixed now, thanks for letting me know.
Now that I've had a chance to give this a try, I think this is a cool concept! Managing engine heat is a neat idea, and makes for a very unique feel to the game. I do wish the effects of it were a bit more pronounced however. I feel like increasing the speed boost you get from having a warmed up engine could help a lot for example.
Ah, thanks for giving it another swing. I agree that the engine should do more when at higher heat, there's a few things I didn't have time to implement that would tie into it. I'm working on a post-jam version in my free time, so hopefully I can make the engine feel a bit more exciting to play with/around. I appreciate the feedback :)