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Wasteland Division Dragonflies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #112 | 1.768 | 2.500 |
Originality | #114 | 1.945 | 2.750 |
Fun Factor | #116 | 1.591 | 2.250 |
Audio | #117 | 1.237 | 1.750 |
Visuals | #117 | 1.591 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
3 soundtracks from Alexandr Zhelanov
Did you choose from one (or more) of the optional secondary themes?
Did not
Does your game contain 18+ content (Nudity, Gore, Language)?
No
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Comments
Solid solo effort. There was something not happy on your audio source when the bullets hit things. It should like instead of playoneshot it was playing the sound effect clip many times rapidly. I liked the flying and being able to double shoot using left and right mouse, and the air battles with other mechs was fun. A smaller map would have been preferred for me, and the change of reticule from left to right was a bit jumpy on the change over which makes it hard to stay on your target when moving around.
This was fun!
Overall this has some nice setup, but it's a bit hard to enjoy in its current state. I think the biggest issue by far is that the level is just way WAY too big, and since enemies spawn so far away, even with the camera zoomed out, finding them is really difficult, and then it's just as easy to lose them again by falling to the ground because of depleted boost energy. I think a much smaller level, more energy, and faster base movement could help a lot here. I also think more platforms would be nice. It took me several tries to get back up to the main platform from the ground since I kept running out of energy.
I did still enjoy this though! The spriting is quite well done, and the boost effects look and feel great. The overall controls feel good and responsive too. I'd really like to try the boss level, but I couldn't clear the first level due to the issues I mentioned above. Overall, good job, and it'd be cool to see this fixed up a bit!