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Alien Clean Up!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #69 | 2.460 | 2.750 |
Visuals | #80 | 2.460 | 2.750 |
Overall | #92 | 2.124 | 2.375 |
Fun Factor | #93 | 2.012 | 2.250 |
Originality | #97 | 2.348 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Team
Did you use any third party assets, if yes what assets did you use?
No third party Assets
Did you choose from one (or more) of the optional secondary themes?
Cosmonaut
Does your game contain 18+ content (Nudity, Gore, Language)?
No
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Comments
Is it playable on browser? If it is I have a problem.
Yeah, it should be playable in the browser. Hmm... I'm not sure what the issue could be.
At first it was quiet, but then the music suddenly started, and it was a fun scare that turned into an absolute bop! Overall, it was a fun time, but that final boss was very aggressive and very hard to dodge, and I couldn't beat him. Reminded me of how salty I used to get trying to beat bosses in the old arcades, haha. With a little polish this could be a fun mobile game
Edit: sorry for all the comments that just got sent your way, Itch was acting off
Thanks! Yeah, that final boss needs some balancing. He is a bit too hard.
Decent game. I just wasn't sure if there is a way I could win in only a live without any defeat.
Thanks! Yeah, it is only one life all the way through.
Short little auto runner. Wasn't able to beat the final boss, it destroyed me super easily in like 3 shots and I couldn't dodge, didn't feel fair. I was able to run far enough ahead that all the vines appeared behind me. The jetpack jump probably should be increased a bit, more force. Might want to increase the player move speed and lock them so they can't go too far forward. The vines had a lot of health compared to the charge rate of the laser. So little balancing here and there would go a long way.
Thank you for your feedback! I agree with everything you said! It needed a little bit more polishing on the balancing and mechanics.
Interesting game, the boss is quite unfairly tough though!
Thanks for the tip! I'll make sure to focus on balancing in future games :)