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CosMech Horror's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #67 | 2.510 | 3.000 |
Originality | #83 | 2.749 | 3.286 |
Visuals | #86 | 2.271 | 2.714 |
Overall | #89 | 2.151 | 2.571 |
Fun Factor | #91 | 2.032 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
Yes, audio assets from BOOM Library and eclipse light engine from Badwrong games LLC
Did you choose from one (or more) of the optional secondary themes?
Yes. Weird Fiction, Time Travel, Arena, and Signal Failure were all chosen but the game is so bare-bones that it's hard to see how the themes are to be expressed.
Does your game contain 18+ content (Nudity, Gore, Language)?
No
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Comments
Pretty fun honestly, that limited perspective really makes you be careful and as a whole I love how dark the game is however I do wish it was a bit easier to see walls. They blend way too much to the background basically making dodging kind of useless.
I liked the sound effects, really good choice with those gun sounds, they are extremely good. Just wish I could lower the volume a bit in game.
Overall really liked it
Thanks for the checking it out and the great feedback. I realized soon after submitting that the audio levels were way too high apologies for blowing your ears off! I'm continuing to work on it post jam and your point about the walls blending in too much is great feedback. Moving forward I will use wall textures that are easily identifiable, probably by using emmisive textures to make the room immediately readable at a glance.
Was a bit lost with this one sadly, the lighting effects are impressive though!
Thanks for the feedback and for checking it out! I'm going to continue working on it post Jam and I'll make sure the introduction is bit more sensible and intuitive.
Firing feels J U I C Y
Firing feels J U I C Y
**Updated 16:00GMT 18-07-24
A quick and dirty hotfix was needed due to major bugs:
Aproximately 30 minutes of work done after submission.