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Data Drain's itch.io pageAre you participating in the Novice, Intermediate, or Advanced category?
Novice
How does your game relate to the theme?
You are a hand-drawn character that is trying to save your world that has been corrupted and pixelated. You are also having to avoid obstacles which could damage and corrupt the hard drive you are carrying containing the last remaining backup of your world.
Specify any and all pre-made assets in your submission.
N/A
Where can we contact you?
jcubaviation@gmail.com
By submitting, you and your team agree to all rules listed.
I/we agree
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Comments
This was surprisingly fun! I've been playing it for a while and even managed to save the world by reaching the robot at the end. You can be very proud to submit a gameplay-wise actually fun entry in this short amount of time! I honestly think with a bit of work, this could be a very solid little minigame, so here are some things I realised:
- In full screen (using Unity's full screen button), the menu does not display any UI elements, so you can't play the game.
- The art of the character is clashing too harshly with the pixelated world. I like the idea from a world-telling perspective, but it does not fit from an artistic view. I suppose if you had gone for a more cartoonish character with smooth outlines etc. this cartoon-pixel clash would work better than the current clash.
- It took me a while to realise that the pigeons are damaging you because I did not see their droppings. I was almost gonna write "Sometimes I lose health randomly!!!!", but then I saw it. Consider giving it an outline or changing the colour of the droppings.
- The bird death particles are the same as the those of the rats, resulting in a LOT of blood dropping down. Looks cool, but unfortunately, the player is usually right below the birds, which means the player is blinded and distracted. So you're being punished for doing what you have to do.
- I love the extra elements like water, the skeleton, the jump device. So I thought it was a shame when none of that was found in the later stages. It made the game feel empty. And when then there were three times the same enemy types when advancing, I almost thought this was an end of game loop, and I almost quit because of that.
- Consider giving the rats knock back or a confusion state when attacked.
- I think the hit box of the large rats are too big.
- The sounds for the bird droppings are too loud and annoying
=> Overall, a nice experience, and I hope I could give some insides as an unbiased player :)
Thank you very much for such a comprehensive review and for all the feedback! A big problem we faced was that by the time we got around to level design we had very little time left. This meant the end of the level was very rushed and we sadly didn't have much time to incorporate some of the extra elements. As for the problem with fullscreen mode I had to rush the menu so must have done something wrong, it worked for my friend and I but we both have 1080p monitors of the same size so in future I'll try to get a few more people to play-test the game!
The play button can be a little bit difficult to use, if you are having problems try using the start menu in both Fullscreen and windowed mode. You might also need to click slightly above the start button. Sorry for any inconvenience :)