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Thank you very much for such a comprehensive review and for all the feedback! A big problem we faced was that by the time we got around to level design we had very little time left. This meant the end of the level was very rushed and we sadly didn't have much time to incorporate some of the extra elements. As for the problem with fullscreen mode I had to rush the menu so must have done something wrong, it worked for my friend and I but we both have 1080p monitors of the same size so in future I'll try to get a few more people to play-test the game!