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Weary Warehouse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #69 | 2.615 | 2.615 |
Innovation | #86 | 2.231 | 2.231 |
Overall | #104 | 1.985 | 1.985 |
Polish | #112 | 1.769 | 1.769 |
Gameplay | #116 | 1.769 | 1.769 |
Graphics | #137 | 1.538 | 1.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game relate to the theme?
My game relates to the flow of trade as you put crates full of goods in the right direction, the flow of water as water moves the crates and workflow.
Specify any and all pre-made assets in your submission.
https://docs.google.com/document/d/1W8Ery6vFHN4btPQXwoBWprfjVRJoS0n4s1AHYMWdzEM/edit?usp=sharing
How many team members does your team have in total?2
By submitting, you agree to all the rules listed.
I/We agree
What category are you in?
Intermediate
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Comments
Hello
The concept for the game is good and i like the theme idea. But i guess it needs more polish in the movement/control. And i dont know how the buy timer etc works T_T
Goodluck
HAI :D for some reason i could not drop a box after my first one ๐ญ and i didn't really know what was going on half the time ๐ perhaps movement could be a bit smoother/slower? it's also kind of hard to tell what letter's on the boxes cuz they're so smol :( BUT i love the way the boxes move hehee great game as always but corrupt elementary better ๐ฅ
I like where your mind went for making this, getting a constant flow of items on a conveyor belt and manically trying to sort them, however the controls (the distance between E and P on the keyboard for instance) made it feel less manic or more frustrating, but you finished a game on a good idea.
cool idea, but controls are very clunky, and its very hard to pick/drop boxes for some reason
not a bad game but could use a bit more polish