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A jam submission

CharlesonView game page

Charles Bizarre milk adventure
Submitted by NoirFerro, LoyalCore, HiroshiYuki โ€” 2 hours, 43 minutes before the deadline
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Charleson's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#83.6153.615
Polish#263.1543.154
Overall#263.1383.138
Graphics#313.3083.308
Theme#363.0003.000
Innovation#572.6152.615

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game relate to the theme?
The Flow of combat, The flow of parkour (grappling and semi-wallrun), the flow of energy

Specify any and all pre-made assets in your submission.
https://docs.google.com/document/d/19s4RgDLWqzI9WomApIIumNZlSCdhQTVKGI7vlQgmrjI/edit?usp=sharing

How many team members does your team have in total?
3

By submitting, you agree to all the rules listed.

I/We agree

Did you use Cartoon Coffee VFX assets in your game?

I/We agree

What category are you in?

Novice

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Comments

Submitted(+2)

As promised - here's your review. Honestly, this game is peak fun: music is energizing, enemies are challenging, and the grapple hook is really something. I think the only downside of this game is the lack of mouse sensitivity setting, and possibly drones. But overall the game is very, VERY fun. Truly, a good job 

9/10, would play again

Developer

Thank you for your feedback & review, we're glad that you find our game so fun to play.

Submitted(+2)

The amount of content the game has really is surprising, many enemies, levels and a boss in 3 days is impressive. The downsides would be in my opinion the audio and the innovation aspect. Really good game especially for the novice category

Developer

Thank you for playing our game, glad you find it impressive.

Submitted (1 edit) (+2)

The music fits SO WELL. Good job yall, great game.

Developer

Thank you!

Submitted(+3)

Fantastic game! Also the best one I've seen so far.

The fact that being in the ๐’ป๐“๐‘œ๐“Œ "creates so much particles and screen shake so brain-jellifying it becomes practically impossible to see what is going on" is not only hilarious, but also can invoke some strategic thinking on the serious side. Would you rather be a maniac that blindly charges forward and smashes everything in front of you, or a calm strategist that always makes sure that you are actually hitting something?

Fuck the drones, though. They can fly so you have to grab them with grappling hook, but then they also have small hitboxes that doesn't feel aligning to their model very well (Minecraft phantom flash back ๐Ÿ˜ฌ). In fact, they are the only challenging enemies in this game and every time I died it's because of some of them. As for all the other enemies, you just blindly charges toward them like a maniac since you have bloodsteal and can't die anyway.

Developer (1 edit)

Thanks for trying charleson, glad knowing you like it. The drones is made purposely hard (the robo machinegun too).

Submitted(+1)

Honestly, the machine guns aren't even a problem because the blood steal is just too effective.

Submitted(+3)

Man, what an ambitious game for a three day jam! Of course it could use a lot more polish, but I am willing to be more forgiving on that seeing how this is just .

I really like the atmosphere of the game, achieved through the combination of visuals, sound and gameplay. Hitting around in a frenzy just seems to fit the blasting beats very well, making the game feel very cohesive in style.

However, the gameplay itself can be quite frustrating, mostly due to the clear lack of needed polish. The game was quite laggy (even on a high-end gaming laptop), the enemies are too frantic and the bosses are bullet-sponges, you cannot really do much once you're being shot at from 3+ angels, plus the game just seemed intent on quitting out of the window whenever I clicked too fast (I'm not entirely sure if this is the game's fault or just something outside of it, but it keeps occurring).

In short, I see a lot of potential in this game, but this feels much more like a highly flawed teaser than really a finished product of any kind. Still, much respect to all the work you put in!

Developer

heya,  thanks for the deep review mate appreciate it! regarding the quitting out of the window i don't think its really 100% game's fault? if i remember correctly some of it cause of sticky keys usually and the game still in windowed mode, 

you can fix this by going into the settings and clicking fullscreen and disabling sticky keys this will usually fix the issue. 

Thanks for trying out the game! 

Submitted(+3)

Hi, the game was very fun to play the graphics is very good overall it's a good game.

The camera shake may be a little bit too much during the intense and fast paced fighting moments, the grappling hook mechanic is really fun to play with for example when you grab an enemy! 

A little bit of polishing would make the game even better, also my PC is going on fire I suppose because the game has uncapped FPS! 

Good job tho, had a lot of fun! :) 

Developer

Glad you liked it! :D

Submitted(+2)

I really like this game and it's amazing that you could make this in 3 days! Dani sure is taking longer than that haha. The graphics are good and the mechanics feel satisfying and well done, especially the punch effects. The only thing I would change is the visibility of the enemies, as it was sometimes hard to keep track of them while fighting. Great job!

Developer

Thanks for trying it out, glad you like it. Also thanks for the feedback, I will try to fix it later.

Submitted(+3)

Yo this is a cool submission and a good implementation of the theme. I wish my computer was able to run unreal. 

Developer(+1)

Thanks for trying it out! hope one day you could run UE it helps a lot in making this game development process faster

Submitted(+3)

When I saw this game, I was shocked that such a thing could be done in 3 DAYS! I really liked the hook.You guys are doing great.I perfectly understand what it means not to sleep for 3 days...

Developer

Glad you liked it! im also shocked we managed to go that far in making this. 

I did the player controls, VFX and mechanics in general

hiroshi stayed all night making the map and level design

loyal stayed loyal developing the enemy AI but he forgor to test the ai breakdancing glitch

the grappling hook is a suggestion from one of our friend when we were discussing in our discord the original one sucks. i did some changes using physics and implementing the pathfinder from apex legend grappling suggestions. 

game have a lot of glitchyness and optimization issues tbh, it just doesn't really shows.. i guess thats a good thing for us!

thanks for trying it out!

Submitted

Really fun game, controls are really well done
Idk if it was on purpose, but I could use the grappling on every surface, so for the parkour, I was just using it on the celling

Submitted(+4)

Really fun game, controls are really well done
Idk if it was on purpose, but I could use the grappling on every surface, so for the parkour, I was just using it on the celling

Developer(+1)

glad you liked it! :D   yeah grappling is for every surface its meant to be part of the game

Submitted(+2)

A little bit chaotic, but good game !

Developer(+1)

glady you enjoyed it

Submitted(+3)

Good time and good game. Controls are well done, but the screen is a little too choatic while punching at full flow.

Developer

thanks for the feedback, uhhhh i added too much intensity for the shake.. ehe