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Flow Runner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #79 | 2.500 | 2.500 |
Graphics | #111 | 2.000 | 2.000 |
Overall | #117 | 1.833 | 1.833 |
Innovation | #120 | 1.667 | 1.667 |
Gameplay | #120 | 1.667 | 1.667 |
Polish | #138 | 1.333 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game relate to the theme?
Water character and game is based around water
Specify any and all pre-made assets in your submission.
Most 3d assets were pre-made assets. Character model is hand designed
How many team members does your team have in total?1
By submitting, you agree to all the rules listed.
I/We agree
What category are you in?
Novice
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Comments
As a fellow person who uses unreal. i'm not really sure what to say since its not my cup of tea game. some feedback ill give is:
gameplay: too simple and not intuitive imo, its not fun and its just moving and do space bar,
graphics: except for the character model and some models, you are lacking vfx.
innovation: you are toggling the visibility in the char only possibly the char hidden in game, when you are "swimming" you need to add something to notify where u are at least like floating backpack or some water vfx, animations are built-in, like i said before gameplay is moving and doing space bar
theme: its minimum imo but passable
polish: it looks severely unpolish for me
bro i made the game in around 10 hours of actual development time idk what your expecting. its in novice category for a reason, this is my first ever jam and game i released. its not gonna be polished. sorry if i'm coming off as rude tho i do appreciate the feedback. if it werent a game jam the game would be much better
Don't worry about it, its very understandable since its your first game and first jam and its made in 10hrs. I guess its me to blame since im expecting too much from unreal games.
My goal was to leave a constructive feedback for ya
Sorry if i did came out as rude too.
the theme is spot on, but the jumping is hard to control, and you should add some vfx when the character goes into the water to notify its location
appreciate the feedback