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HiroshiYuki

33
Posts
4
Topics
6
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1
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A member registered Aug 22, 2020 · View creator page →

Creator of

Recent community posts

cute models, but sometimes it is hard to determined when to make the character move

(1 edit)

unique and fun gameplay. but I don't get the gameplay first time playing it

great concept, cute game, interesting gameplay

great game, reminded me of finding nemo

Fun and addictive game to play

very innovative and fresh new idea and excellent execution

stand proud it is fun 

Good concept, but hard to play because of enemy spawning left and right at the same time.

Thank you for your feedback & review, we're glad that you find our game so fun to play.

Thank you for playing our game, glad you find it impressive.

great game but the keybinds (H for healing and F for kick) needs to be change to make the gameplay more fun

Thank you!

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Thanks for trying charleson, glad knowing you like it. The drones is made purposely hard (the robo machinegun too).

still didnt play it. Rl stuff

Thanks!

amazing game, simple mechanic but execute well and fit the theme too

amazing game, how you connect the theme is superb, the control feels great, love the lore put behind it

the theme is spot on, but the jumping is hard to control, and you should add some vfx when the character goes into the water to notify its location

the control is great, but I confuse about the objective of this game.

great game, remind me of vector

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unique game, great graphic and animation. but i cannot pass the 2nd level

i can't run this game

interesting gameplay mechanic

Great game, great implementation for rhythm game in GB Studio, the control is little bit slippery but overall it is a great experience.

Good game, it is a relaxing to play and stay true to the original game.

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now this game won't receive any updates or new area to explore(its still empty btw) because I'm very busy doing homework and study. and one more reason actually, I was want to make this game a to be side scroller  beat em up perspective open world(district) that you can explore, fight street thugs(like in the original game) but in gameboy. but, one day when I was surfing in youtube and saw that SEGA made a Street of rage  x Yakuza game(Street of kamurocho). so i though to myself "WOW SEGA made that game actually, so I will stop this game development process" because the real deal is there (minus the open world(they wont do it either)) there's no reason to continuing this game. and my final message Thank you SEGA!

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I need more time to finish this fan game. because of my daily life as a Busy College Student who after this had a test week (LoL). so, please be patient for waiting an update for this game and stay tune for more updates.

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Hey!. there's a combat system in the game . it's just a for testing purposes and I bored of drawing the world so I want to made the combat. And I haven't add counter system so you will invisible.

Combat tips: just approach the punk in the street interact with him and you will send to the combat scene. 

How to attack :

approach the punk after you are in the combat scene and press A to interact / attacking him (just that simple) until his HP is 0.

can anyone know how to fix when i opened my project from gb tudio 1 in gb studio 2 and test it, it got the plugin problem??

If I gonna release the newer prototype I'm gonna delete the old and replace it 

Why I set this on the prototype state even Development in this game still progressing? Because I don't know what would happen in future (like cancellation, taken down, technical difficulty,etc). I don't want to give you a fake hope. If this game got many views, download, Development progress got 50%, and nothing happen like in I mention it above, I would change the game status to In progress. 

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if you want to comment and ask something please reply here. if you want to give me a suggestion for me to improving this game please write it here.Give your thoughts about this game. I will reply back.

This game now in the prototype state so.. The project still on actualy