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A jam submission

Messy Coder's Game Jam EntryView game page

it got real messy real fast
Submitted by Manadono (@manadonosp) — 18 minutes, 54 seconds before the deadline
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Messy Coder's Game Jam Entry's itch.io page

Game Engine Used
Unreal Engine 5 Early Access 2

3rd Party Assets Used
https://www.unrealengine.com/marketplace/en-US/item/89d86599a98045c5806d6fccd7c7071a

https://www.unrealengine.com/marketplace/en-US/item/1898b31bdbe2479190d6ca8adc4f7f3b

https://www.unrealengine.com/marketplace/en-US/item/50876e4c23e84b5a9ec81e88d2178168

https://www.unrealengine.com/marketplace/en-US/item/bd727a8cefe145ffbe5ca12612cfef19

https://www.unrealengine.com/marketplace/en-US/item/d2cc1433b55a4ba7b0a76e9485efa1d6

https://www.unrealengine.com/marketplace/en-US/item/c3ef89b2124849daa27dc829c8bb30e6

https://www.unrealengine.com/marketplace/en-US/item/b8f543b658364ccb8ef56a922645b64c

How long did you spend
about 48 hours total, over 5 days, not including the 2 false starts

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Comments

Submitted(+1)

10/10 game walktrough tho!

Developer(+1)

KEKW, thanks Oik!

Submitted(+1)

Im sorry i could not get it to work with Quest 2 OculusLink-cable Steam VR

Host(+1)

pls upload a trailer video to show people what they are missing! thanks

Developer

(there is a trailer, link to the twitch highlight, and a yt embed on the project page :) )

Submitted(+1)

Really enjoyed watching the playthrough of this as I was unable to get it running on my machine. Amazing work Manadono. Making a VR game for a jam like this is fantastic in its own right! Fair play!

Developer(+1)

thanks again for viewing it, and I hope your ears aren't ringing like mine from the chicken attack!

Submitted(+1)

Well I tried to play via Quest 2 over link cable, but it wouldn't work. I think *maybe* it's because I have a ultra wide monitor. I got a out of video memory error.

I have a i7-9700K 3.6Ghz, 32gb ram, and a 1060 GTX 6gb (really wish there wasn't a GPU shortage right now)

Submitted(+1)

I just also tried setting the cmdline params -ResX=1920 -ResY=1080 -WINDOWED and that indeed made it smaller, but still no dice on getting the actual VR to work

Developer

thanks for trying warspawn, I just uploaded a version with stripped back textures if you navigate to the 'potato' version. a lot of the lighting abd optimization tools are hidden to me when making for vr so it's really hard to see what's going on my end with performance. thanks again for trying and I totally understand if you're not up for another half gig download.

Host(+1)

unfortunately even potato version wont work for me :(

Developer

Thanks for giving it a try at least, I'm learning the importance of multi system testing really hard here :( ... I have no idea why it won't run though, sorry everyone :((

Submitted(+1)

It's quite heavy, even though it lacks visible high quality assets. Maybe it's an Unreal Engine 5 thing. Could maybe use some gameplay screenshots, or more screenshots in general.

Developer(+1)

it would be super helpful to me if I could put some numbers to your lag. if you're comfortable sharing your machine specs, or a rough estimate of your cpu / gpu tflops and memory bandwidth. I had a lot of trouble getting anything new to work with the VR rendering pipeline (I think for 2 reasons : not being implemented and also using forward shading) but the actual stress on the gpu should've been limited by the batching but hey that's hard to troubleshoot too :( .

either way thank you for trying it out, I know it's a wild huge ask to drop vr content in an indie jam, especially on untested engines, so your time is greatly appreciated!

Submitted(+1)

I got around 20-35 fps tops IIRC.  FPS maxed out while looking at the ground which wasn't very much to begin with. I tested this on someone else's computer that can play VR (since mine is incompatible), so I'm not sure what his specs were.

Developer(+1)

the  shader for a lot of the world is pretty computationally intense (it uses a computed noise sample at 3 octaves) so I could understand maybe where some of the performance bottleneck could be.  Really, the rest of the scene shouldn't have issues with overdraw or light rendering  (all the static objects are instanced and the lighting is  almost entirely baked)... it could be his machine was missing some specific driver but it's a long shot, in my experience a UE game won't boot period if it's missing its prerequisites and 35 fps is plenty booted. Again, thank you for your time, it's really hard to trouble shoot a project like this because I only have one machine and it 'runs fine' by fluke or design; I don't know :( .

Submitted(+1)

You're welcome :)

At least you learned something. There's nothing wrong with going back to basics if you find it too hard.