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Manadono

43
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A member registered Apr 13, 2020 · View creator page →

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:( I guess the sound classes got disconnected somehow, :) but thank you for playing!

the car physics is crazy, I don't think it's your PC :))

thank you for playing :) (I really don't know why the wheels do that I promise, like you can do it once and it's fine but any more and it get's fussy, I spent a long time troubleshooting it too :( )

thank you for playing trip, glad to see you had some fun :)

we're very proud of the hard work mels_ put into the level design! there's a hanger level too but something went wrong with the main menu and it doesn't load :( . Thanks for playing :)

yeah, it can be nice to just have a car and  to drive around in the frozen wastes. what a lovely day :)

yeah that's what we aimed for but it was way over scope for the jam, thanks for playin :)

the wheel explosions is a known bug (that I thought was a fixed bug ( angery ) ) , thank you :)

I got absolutely whomped. it'd be cool if you could actually build your own deck. great sounds!

very fun game, I like being the worst alchemist on itch :D

very stressful game, but would make a killing as a stream game. so fast and hard and addictive. great tunes.

very good soundtrack and great graphics, gameplay gets very samey very fast though :(

a really cool idea, but for me activate and attatch and detatch are the same button so the game is hard to play :( also the music ends when the game starts :(( I like the vertex paint lighting though!

very cool survivor game, good music, GREAT SFX. shame about the framerate :(

reminds me of old ps1 / amiga games with a difficulty curve to match. cool modifier tiles, and power ups but the player getting smacked around areas with killfloor is a skill floor I can't play to. gg

very cool game that reminded me of the late 90s strategy tile games. the music is a bop which is a shame as it doesn't loop in game (or I broke it). also very hard game with big resource costs

very fun game about a starving hawk.

I want to see some audio options next time :) (very loud game)

I didn't get a hand to play or can reset the hand to play :(

it looks and sounds so good though I want a release!

very cool game and level design and sound design. I like how the move and turn are seperate makes the mech feel heavy and cool.

the upgrades tab is a bit barebones but it's cool to see the mech evolve over the gameplay :)

it would be cool if the ball had a trigger, otherwise having 2? timers seems redundant. looks amazing and it's cool to run around but the stairs have no clipping and sometimes it's hard to get up and walk speed is low if you're chasing the ball as well. AND also I would like better rotate options for run pieces at least (they flip over real easy).


music is a bop!

it would be cool if the ball had a trigger, otherwise having 2? timers seems redundant. looks amazing and it's cool to run around but the stairs have no clipping and sometimes it's hard to get up and walk speed is low if you're chasing the ball as well. AND also I would like better rotate options for run pieces at least (they flip over real easy).


music is a bop!

very fun unphysics game, cool tutorial. I would have enjoyed some less looping less crunchy music and maybe a volume slider but all in all a nice game :)

I feel like auto upgrades, some finesse on the turn control, hold to attack or auto attack and better hit detection would bring this game up.

also I had a super cool bug where the game got quieter everytime I fullscreened it :(


cool death animations tho :)

DO. NOT. DESTROY. THE. MEGAFACTORY.

DO. NOT. DESTROY. THE. MEGAFACTORY.

I like the arrows and the chaos

better music and some options would have brought this game up though.

very cool

very fun game, very fast drill, cool ending

no sound,  sadge

JAM ALERT


seems like the pieces not snapping together is a known bug but also in the airships scene some tiles fully vanished! GREAT MUSIC

the real idea was that the tracks would have an author build, and when you load one to play it only gives you the  ends of the map (the start , end and CPs) but I found out 10m before submission something was wrong with the load menu and it refuses to posess the player pawn for gameplay KEKW . thanks for playing!

thank you so much :,) 

KEKW, thanks Oik!

(there is a trailer, link to the twitch highlight, and a yt embed on the project page :) )

Thanks for giving it a try at least, I'm learning the importance of multi system testing really hard here :( ... I have no idea why it won't run though, sorry everyone :((

thanks for trying warspawn, I just uploaded a version with stripped back textures if you navigate to the 'potato' version. a lot of the lighting abd optimization tools are hidden to me when making for vr so it's really hard to see what's going on my end with performance. thanks again for trying and I totally understand if you're not up for another half gig download.

thanks again for viewing it, and I hope your ears aren't ringing like mine from the chicken attack!

the  shader for a lot of the world is pretty computationally intense (it uses a computed noise sample at 3 octaves) so I could understand maybe where some of the performance bottleneck could be.  Really, the rest of the scene shouldn't have issues with overdraw or light rendering  (all the static objects are instanced and the lighting is  almost entirely baked)... it could be his machine was missing some specific driver but it's a long shot, in my experience a UE game won't boot period if it's missing its prerequisites and 35 fps is plenty booted. Again, thank you for your time, it's really hard to trouble shoot a project like this because I only have one machine and it 'runs fine' by fluke or design; I don't know :( .

it would be super helpful to me if I could put some numbers to your lag. if you're comfortable sharing your machine specs, or a rough estimate of your cpu / gpu tflops and memory bandwidth. I had a lot of trouble getting anything new to work with the VR rendering pipeline (I think for 2 reasons : not being implemented and also using forward shading) but the actual stress on the gpu should've been limited by the batching but hey that's hard to troubleshoot too :( .

either way thank you for trying it out, I know it's a wild huge ask to drop vr content in an indie jam, especially on untested engines, so your time is greatly appreciated!

thank you for your review, I'd love to have added some cool mechanics, maybe better scoring systems, but the save game blueprint corrupted and I spent the whole week fixing it :)

Very cool game!

this game is awesome, with some finishing touches you could ship this. love that the main game mechanic can get you out of bounds really fast :)

wasd to move, 1 2 3 or mouse scroll to select weapons, lmb to shoot :)