On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

In:Triangle AssaultView game page

Battle for the geometric dimension
Submitted by Khantt — 1 hour, 4 minutes before the deadline

Play game

In:Triangle Assault's itch.io page

Results

CriteriaRankScore*Raw Score
Asset Quality (Graphics/Audio)#62.9092.909
Gameplay/Controls/Performance#72.7272.727
Fun/Replayability/Addictiveness#72.3642.364
Use of the MetaFab API#82.5452.545
Overall#82.4912.491
Innovation/Originality#131.9091.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Supplementary Information
I used Metafab to create a microtransactions system, I thought that having two different currencies would not be good for the player, especially when the store has just a few items, the currency is saved on a server, so you don't lose them once logged out

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Nice entry ! Really like the aesthetics!

Submitted (1 edit)

I LOVE this music. I was just going to ask you to please upload it to YouTube until your game page credits disappointed me.

Alas, this is still a fun game. The one issue I have is I seem to find it hard to keep track (of both where my character is in relation to the screen and where I'm shooting). Design wise this could be because the player is too small/camera too zoomed out, too many "effects" going on around me with me shooting and enemies, or maybe lack of an aim indicator. I'm not claiming to know the answer, just my thoughts.

Your Metafab integration seems solid, good job!

And of course, shooting upgrade systems are always fun!

Developer(+2)

Sorry about the music, I couldn't create one, so I had to use an asset ;/

Regarding the player highlight, I completely agree with you. I had the idea of putting a small glow around the player to highlight it, but I didn't have time to implement it. Additionally, there was also a lack of a small aiming circle around the mouse, which could make it difficult to keep track of amidst so many effects.

When the game was in its early stages, I tested to see if this could happen and I ended up changing the color palette a few times, which already helps a lot but doesn't solve the problem.

Anyway, I should fix this after the jam voting period. Thank you very much for the feedback :)

Submitted(+1)

Very nice game love the art style and the gameplay

Submitted(+1)

Fun game, good work

Submitted(+1)

Game looks really good! Lots of polish and I like the upgrade system:) Would have liked to see a dash or something so I could get out of those tough situations where I'm surrounded by a lot of enemies haha! Great game, I would appreciate if you checked out mine:)

Developer

To be honest, I even thought about adding a dash but after some testing I realized it would cause issues with the enemy AI. I would either have to reduce the number of enemies or you would end up dashing into them. And since I had already finished and polished the code for everything when I thought about it, I figured it was better to just scrap the idea instead of creating something that could break the game.
In any case, thank you for the feedback. I'll test your game later.