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(+2)

Sorry about the music, I couldn't create one, so I had to use an asset ;/

Regarding the player highlight, I completely agree with you. I had the idea of putting a small glow around the player to highlight it, but I didn't have time to implement it. Additionally, there was also a lack of a small aiming circle around the mouse, which could make it difficult to keep track of amidst so many effects.

When the game was in its early stages, I tested to see if this could happen and I ended up changing the color palette a few times, which already helps a lot but doesn't solve the problem.

Anyway, I should fix this after the jam voting period. Thank you very much for the feedback :)