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A jam submission

Tomatemann AbenteuerView game page

Submitted by tingriley — 2 days, 22 minutes before the deadline
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Tomatemann Abenteuer's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyement#132.7502.750
Gameplay#132.7502.750
Overall#202.2502.250
Graphics#212.3752.375
Story#221.2501.250
Audio#232.1252.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Godot

Team/Developer
tingriley

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Comments

Submitted

Fun game! I was impressed by the variety of enemies, especially with multiple bosses! It was also nice to several powerups to try out. I also liked some of the features like displaying enemy HP and having ladders. The enemy death animation/effects were really nice too. In general the graphics were very cute, I liked the style.


I missed not having a variable height jump & would've liked to see that. It is a design choice so it is reasonable to choose not to make that feature available, but I would've enjoyed the game more & it would've made combat feel more skill-based. I also expected to be able to jump or glide after falling off a ledge, but those abilities are only usable after a normal jump. Again, if you don't want to add that feature it's your choice, not really a game flaw, but I would've liked that feature & I am used to it from other games.


The sound effects were much louder than the music, so I would've liked to see that fixed. In a fully featured game, seperate volume controls for BGM and SFX would be ideal, but making the volume of BGM and SFX closer would be good even if you don't make volume controls. I would also have liked more feedback when the player is hit. It was hard to notice sometimes, so a sound effect or a visual effect in the center of the screen or near the life bar would have been good. Some people like screen shake but I recommend against using screen shake unless you make it optional. Some people (including me) can't play games with too much screen shake. It would be a good choice if you make it optional, though.


All in all, it was very fun to play & there were no major negatives. Nice work!

Submitted(+1)

The wide variety of enemies and hazards is great and I liked the happy music and art style.

The only thing that bothered me was the panning of the music to be entirely on the left although it may be me.

Also you should specify somewhere that holding the shoot button makes you run.

But it was fun to explore the map

Submitted(+1)

Sweet  ! 

I loved the vibes that reminded me old flash / ps1 games.

The music was quite repetitive but also very pleasant

I agree with Lerg Bwo, walking a bit faster, gaining some speed with ice or have an increased fall speed could make it even more enjoyable.

Maybe you could work a bit on the fluidity of movement, and the readability of the platforms that you can reach, which isn't always perfectly clear.


Otherwise good job :)

Submitted(+1)

like the sprites and the style, some stuff had a bit of a clashing style with the outlines(like the chests)

nice variety of enemies and obstacles

the controls felt kinda floaty and slow

the bosses projectiles just appear out of nowhere

the music was good