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ordinaryMagician

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A member registered Jun 06, 2021 · View creator page →

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Enemies and bullets of the same color can't hurt you and you do extra damage to same colored enemies.

Also forgot to link the music and sounds effects:

https://opengameart.org/content/5-chiptunes-action

https://opengameart.org/content/nes-shooter-music-5-tracks-3-jingles

https://opengameart.org/content/siclone-sound-effects

https://opengameart.org/content/8bit-sfx

(1 edit)

I made another account to get around the mail issue, but all it's comments have to be reviewed by moderators, maybe this comment also has to.

Can't blame itch.io for thinking I'm suspicious with all my desperate attempts, but in case this comment doesn't have to be reviewed my other account is theOrdinaryMagician where I published my game for the jam https://theordinarymagician.itch.io/4tanks

I've spend the last half hour trying to figure out how to make it work but I always get an error. Can I get a bit more time, please?

Oh, now that makes sense, thanks for telling.

It's fun to play, looks nice and the sfx and music are also good.

Spritework is pretty nice but the portraits being less pixelated than the game looks odd to me.

The sword slash midair always stars to the right instead of starting in the direction the player is facing, it also would be nice if you could shoot down while standing.

Also changing to a ponytail and attacking the board are some nice details.

Beautiful game, I loved everything about it, the atmosphere is really pleasing to me.

I only got some trouble phasing through walls or going to places I weren't supposed to and got stuck a few times.

Being able to zoom out the map and have just the borders instead of a full rectangle to indicate the current room would have been nice, but I'm probably just nitpicking here.

But it's very good, and the spritework/colors are really nicely done.

Nice retro aesthetic and gameplay, the map is fun to explore but dying is pretty easy, maybe having some invincibility or checkpoints would help with that.... can the third boss instakill you or is it just me?

I also Iike how the sprite changes with upgrades( does that mean the player starts naked though?)

Also don't know if dashing diagonally up is intended or not.

You're right I should care more about those details, they can add a lot of charm to a game(thx for the link).

Haven't played balan wonderworld, is it that bad?

As long as the circle isn't in a wall you should be able to telepor upwards...

Thx for the feedback, I really did almost everything in the last minute, I even forgot to put a sprite to the platform of the square so it's invisible (and only appears if you press down and then X).

Thanks for the kind words!

Yeah,  I messed with the sound options and thought to have removed that annoying thing before exporting

Loved it, it's funny to see some lovecraftian stuff that doesn't spam tentacles, the background music was pretty nice although in the puzzle were you get the banish spell it overlaps weirdly with the sounds of the enemies in my opinion.

Liked the different enemies except the teleporting jellyfish things. They also threw me once out of the map when i ran into two of them.

Phasing is pretty fun but I sometimes shoot and you can get it before getting the banish spell which I feel wasn't intended to happen.

Liked the writing and losing sanity making your characters hand shaky is pretty cool(It took me some time notice though).

Exploring the map was a lot of fun and controls were smooth, I really liked how open it is from the start, truly feels like a metroidvania.

Keep up the good work! It's very promising

Liked music and sprites a lot, slashing enemies was pretty satisfying and weapons seem balanced, and the different enemies are also nice.

If you leave a room without killing enemies they remain active and don't reset positions, so if you don't kill them all in one room they will hit you just when entering(you can also slash them from the other room but that feels odd).

Regarding the walk speed I think you could keep it if you add some relatively long coyote jump time so it does feel more responsive.

Graphics and music make a nice atmosphere, liked a lot exploring the place and the interactions with the ship (also the logs are appreciated).

The game freezes shortly when getting close of a door and sometimes the lighting resets, but the game went smooth otherwise(using linux built)

I'm not a big fan of sprites on a 3d world but I still liked the graphics and colors. But sometimes the drone enemy scans and attacks after dying which felt off, and the enemy bullets being of the same color than blood confused me at first.

The platforming difficulty is nice since falling isn't instakill.

Also is the boss a cat or I am seeing wrong?

Sorry, I tried again and uploaded it on a different page

(1 edit)

Did you also try the linux version? because for me it worked without the .pck

I am sorry for the inconvenience.

I tried doing a reupload of the game here:
https://ordinarymagician.itch.io/magical-girl-in-four-seasonsbut-this-time-wokin...

But idk if this should disqualify me form the jam though...

Happy birthday!

Really liked the interface getting filled with the keys but the doors completely disappearing with their symbol made exploration a little bit confusing sometimes(I'm bad at remembering stuff, it may just be me).

But i really liked what you did with the health upgrades and how the one teaches the player about pass-through tiles with the pits.

Also happened to me, the screen changes one tile too soon when going to the right, I got confused with the change and released the right button so the player stood outside of the screen and I thought the game was bugged.

I still like the game, it is fun and pretty.

Pretty nice music and artstyle also the kid has got some really nice moves, loved the conversations with beboo and the signs. The game kinda gives me undertale vibes.

Also liked the small detail of bushes making noises and being cuttable(maybe they could have hearts sometimes like in zelda if death is supposed to be punishing)

I think Q could be more comfty for interacting with stuff than R( if you don't plan to use Q for some new attack or something).

I really wanted to see what happens if you die in the game, hope you fix the death bug and continue with the game.

The wide variety of enemies and hazards is great and I liked the happy music and art style.

The only thing that bothered me was the panning of the music to be entirely on the left although it may be me.

Also you should specify somewhere that holding the shoot button makes you run.

But it was fun to explore the map

Liked it a lot, nice sprites I really like the detail of the different death animations, the music fits nicely and the choice of respawning in capsule or room is pretty good(until my stubborn ass decides to constantly respawn from room with 1HP)

Level design is nice although the camera felt too close to the character sometimes and you had to do some leaps of faith (the one where you fall into water with a moving laser that you can't see is pretty unfair even if you already know it)

I enjoyed the funstrating experience and using life as a resource to get through spikes.

Liked the dying mechanic a lot, the music is fitting and i like the colors and tiles. The map was fun to explore and I didn't get stuck anywhere(I tried to). Teleporters sometimes get in the way sometimes in my opinion, if they had smaller hitboxes you could just jump over them.

Also I had some problems like music not looping and screen resizing showing too much of the level in the linux version.

There were also some spelling errors but i enjoyed the game.

I forgot about the skills of each element:

  • Fire: dash up/ to the sides midair with Z
  • Air: press Z midair to hover (pressing up/down and how close you are to floor change falling speed)
  • Water: stick to walls and wallJump
  • Earth: dash with down+Z while on the floor and Z midair for crash landing (can break some floors and you can stick to walls if you fall diagonaly)

(I put it in a comment because I don't know if editing description count's as editing game after submmiting it for a jam)