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SHAPESHOOTER: The Prototype's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #30 | 2.814 | 3.111 |
Overall | #38 | 2.588 | 2.861 |
Design | #39 | 2.513 | 2.778 |
Metroidvania | #41 | 2.513 | 2.778 |
Presentation | #47 | 2.513 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
RGSnoips
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Comments
★ Enjoyment: 5/5
The game is fast-paced and fun, I enjoyed it a lot.
★ Design: 4/5
A bit wonky(?) since the game is fast-paced but the shooting part is slower than the movement (for the pistol part at least).
★ Presentation: 4/5
The art style is so-so, no BGM makes it lackluster.
Very interesting to see a movement shooter metroidvania! I like the pixel filter, and although the environments feel a little bland, I can't say much, as my 3d modelling skills are non-existent. Just a few things:
- Harvest, at least with the first gun, is literally useless, since the player can move so fast when moving anyway. All of the harvest-gated areas can be skipped with diagonal running (holding W and D or A at the same time), even straight from Grey to Blue without gaining any abilities, although the jump is considerably tighter.
- I struggled initially to tell what was the harvest bar and what was the health bar. Even a small heart image beside the health bar would help to distinguish them, along with a flash on the harvest bar when you hit enemies.
- The snowmen sinking into the ground is just annoying. It can be fixed by just entering and exiting the room, but why?
- LOADING DOESN'T WORK. I mean, I believe it might have worked on my first death, I can't remember exactly, but every other playthrough, I had to quit the game and start all over again, re-entering my settings too. Which lead to me skipping all the way to shotgun as mentioned earlier every playthrough. I once got to Blue's savepoint in just over 30 seconds, but there's plenty of room for optimisation.
- It's really hard to tell what the upgrades in the pause menu are. I never figured it out in the end, except for the blindingly obvious heart.
- It's kinda hard to tell if you take damage unless you're staring at the HP bar. Even a red screen flash would help.
- I can appreciate that it was the last weapon, but the sniper rifle has no harvest special.
- Uh, was there a way to switch weapons? Because if there was, I missed it.
- The game doesn't fit into the theme (except for the name pun).
- Finally, this is completely my fault, but at the ending I softlocked myself because I skipped slide. I couldn't access that cool-sounding playground :-/
This game definitely has a lot of potential! I can't wait to see more of it!
Thank you for the comments!! Sadly environment design was one of the parts I didn't actually get to hah.
Being able to skip so much is quite humorous and I probably will keep such later down the line, though RED's skill will definitely need some buffing.
Loading not working is specifically in the BLUE area, I found such after the submission time ended so I'm just waiting for rating to end to fix such!
The upgrades are for increasing the meters, and I didn't make the damage overlay red since a similar visual happens when grabbing the red drops. Such will be adjusted though!
Rifle does have a skill but it is hard to see in outside of the playground, it acts like a grapplehook. If you want to check out the playground at any point you can slide right here in the first room after grabbing the shoes (left side of the first door)!
Thanks for pointing out the secret route into playground! Had a load of fun trying out the grapple there! I do feel like the grapple should allow you to channel your current velocity a bit more, but maybe that's just me trying and failing to those random out of bounds blocks :-)
Some of the default settings were interesting lol the filter is super odd and made it a bit straining on the eyes. I finagled with settings in the red area, the minimum X Y were hilariously awful and the max was crack cocaine aiming, but I appreciate the freedom to get it juuust right.
I like the sound effects and the upgrades were cool! Shotgun blasting your way as a double jump felt great. I wish there was music! Hope you finish this. Definitely a neat concept and it being 3d is a plus for me. Hop you end up playing ours!
Thank you for the comments! A lot of my play testers had super high mouse DPI so I had to set some pretty extreme measurements for the sensitivities hah. I wanted to add music but such is not my strong suit.
In general, the game turned out to be interesting. I liked the mechanics, according to which each weapon has its own abilities. Of the minuses - the red location slightly strains the eyes
Thank you for the comment! I will probably end up adjusting the colors all around.