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A jam submission

Metroidvania Month 16View game page

Submitted by BenjaminWolfgang — 5 hours, 36 minutes before the deadline

Play game

Metroidvania Month 16's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#492.1652.714
Metroidvania#502.1652.714
Overall#592.0512.571
Design#611.9372.429
Presentation#641.9372.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unity

Team/Developer
Solo Project with Free Unity Assets

External assets
https://assetstore.unity.com/packages/2d/environments/pixel-art-platformer-village-props-166114

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Comments

Submitted

Everything was so crisp it was a nice experience to play the game <3 suck that there is no audio at all :(

Greatjob otherwise 👏👏

Submitted(+1)

Nice start here. It's a pity there's no sound effects or music, because it felt pretty good to move around in. Some audio/visual feedback will go a long way. The spike climb powerup was neat.

Submitted(+1)

I avoided the wall climbing power up for ages because I thought it was a spike that would kill you ;). The level design is fun and the valley of demise lived up to it's name! More of a demo atm than a game, but you clearly now have everything in place to take this further and make something great!

(+1)

★ Enjoyment: 3/5

Even if it's short, it's still playable

★ Design: 3/5

Level design definitely can be improved. For example, giving the player the climb power up first so they won't get stuck when they accidentally skipped the climb power up.

★ Presentation: 4/5

Nice use of free assets. But the parallax could be improved because I felt dizzy seeing how the screen moves.

★ Metroidvania: 4/5

Technically, yes, not much exploring tho

Submitted(+1)

Nice work, the climb power is very cool and can make lot of level design possibilities. Good continuation in your unity learn you have made a cool game.