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RebEarth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #47 | 2.339 | 3.167 |
Presentation | #50 | 2.462 | 3.333 |
Overall | #52 | 2.216 | 3.000 |
Metroidvania | #54 | 2.093 | 2.833 |
Enjoyment | #55 | 1.969 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
Game Design: - unbirthday - moody_boi Programmers: - Micah - Napthalene - jamz Sound and Music (SFX, environment, soundtracks) - Evan - WithoutYogurt - mastagdrizzle - SuomiRatchet Art - zlago - Creepe20n
External assets
Tileset provided by Open Game Art user Eris
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Comments
Pretty fun little game! There's some really good pixel art in here, though it is paired with some hastily done pieces too (like those white platforms). The music worked pretty well. Camera needs work, as you already know. Overall, a good little entry.
HI very good work. gameplay are very cool love the transformation system. You have made beautiful pixel
good work
It sounds like a good concept and a good team, but there's a few technical issues that I noticed...apparently horizontal jump velocity is calculated at the moment of the jump, and can't be significantly altered by keypresses during the jump, so if you jump while standing still you can't move very far to the left or right. Made jumping over obstacles annoying, because I'd have to back up and run in order to get enough momentum to move while jumping.
Also got a few Javascript crashes (playing on web--I bet it's more a problem with your game's web implementation than the game itself).
The platforms that are solid white feel like temporary art and don't mesh with the other (really good) tileset.
That being said, it was fun to play and had some boppin music! Way to go!
The art, sound and music are all great! And I love the take on the shape-shifting! LOL A cat? Love it!
I had a few crashes in browser and running the windows exe under linux. So, unless windows users complain, I would only worry about browser crashes from my report. And sometimes the game would freeze on the start/restart of a level.
Technical issues aside, I think the camera could use some work (ours does too for our game), but most of all, I would make it so enemies don’t shoot at the player when they are not on screen. And that laser bolt that spawns side laser bolts? I’d remove that from most of the game and use it sparingly. It’s what makes dealing with enemies shooting from off screen even worse.
And I gotta say, eleven people working on a game?! Bravo for getting things done! It’s tough to manage that large of a team.
We had a team of 4 and we’d really benefit from knowing what people like and don’t like about our game. Would you be so kind as to play, rate and comment on our submission? We would really appreciate it! Thanks!
Thank you for your feedback, I'll be sure to check out your game. Per your report, I've dropped the webgl version for now, it was very hurriedly put together. I expected a bug or two but if it's that unstable I'd rather it not be our first impression haha.
The camera gave me so much grief in development, I settled for meh. I will have to spend some time on it now that the jam is over. I also appreciate your input about the excessive lasers and the enemies attacking off-screen--some attention to these things fell by the wayside to more pressing tasks in the time crunch, and a lot of cool stuff didn't make it into this version. There's a whole other form that was drawn, coded and animated that didn't get included, as well as more abilities for the existing forms, several more tracks of music, and three other levels which our game designers sketched up.
I also have to admit, while there are so many people credited, a fair number dropped out or didn't really contribute much, to the point that most of the team didn't think we would have any entry in time. But I didn't feel it would be fair to not include everyone involved in the credits, however brief their contribution--really prefer not to split hairs on this sort of thing.
-jamz