Play Badass
Lost In Linearity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #46 | 2.216 | 3.000 |
Design | #47 | 2.339 | 3.167 |
Overall | #56 | 2.123 | 2.875 |
Presentation | #59 | 2.216 | 3.000 |
Metroidvania | #60 | 1.723 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
RPG MAKER MV
Team/Developer
Some Shmuck (Me), Narcolepsy Driver, Puke Nukem
External assets
Ghost By Machine Girl, Ice Cream Headache from Skullgirls, Built in backgrounds from RPGMaker MV
Leave a comment
Log in with itch.io to leave a comment.
Comments
I don't know if I played your game or dropped acid, but I had fun either way. Incredibly unique and entertaining — I like how the game breaks the 4th wall immediately and sets itself up to be full of jokes and goofy antics. Some feedback that I have:
That said, it was still a fun game. I'm excited too because it looks like you're still working on it. I'll check back in the future to try out new updates!
Holy cow this took a while to extract for some reason. Anywho onto the game:
First level is interesting, the music slows down a lot and kinda makes things uneasy? Kind of a rough loop like I felt I was drifting off to sleep and suddenly jumping awake in high school. Click to move was a cool thought, hadn't seen that yet in the games I've rated. It's nice for those who prefer different movement options!
I see the Undertale vibes in the next area with the fountain. I haven't played Yume Nikki or OFF, but I love Lisa the Painful and UT so it's a plus taking homage from them. So much quirk! I love the attitude this game has.
Finally got to a battle, the music is CRAZY here. And I lost! Time to start over. I was able to get pretty far, but had to stop because of IRL stuff, but there is a crazy amount of stuff in this game. I really hope you finish it!
The music overall is super cute! I love the electronic vibes. The art is alright, I can appreciate hand drawn stuff like this. It's all so still! I assume time was the killer here, cuz this has a lot of potential. This type of RPG isn't really my vibe, but I can tell this has a ton of heart into it. Maybe a map would be good? Or I didn't get to it potentially, that could be on me. Great job here, I hope you get to ours!
I'll definitely be overhauling art and whatnot in a few days once I resume work on the project! Yeah the art woulda looked a lot cleaner had I had more time. I chose functionality over actual good looks for the most part. Terrence's sprite sheet was made in I kid you not like 5 minutes lol. Thank you for playing! I hope to bring out the full potential of this project!
What a fun quirky, rpg! It's too bad that it's quite buggy and unfinished, because there is a lot of potential here. I was having a good time but I had to give up because I kept getting stuck in fights where the enemies attack over and over without giving me a chance to respond until my hp was completely drained. Also, keeping up HP was a challenge because some of the items that were supposed to give hp didn't seem to actually restore hp. At any rate, this seems really cool and I look forward to seeing more in the future.
Thank you for the feedback! Yeah it's pretty brutal and in future updates I plan on thoroughly re-hauling the battle system to be way less punishing. Enemies had to be slapped together near the end to make each area distinct. Some were made in 5 minutes and tested in even less lol, an hour before the submission was due haha. I hope to bring out this game's full potential someday!
so good!! slay bitch, slay!