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Some Shmuck

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A member registered Mar 19, 2020 · View creator page →

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Game might run a bit slow. I can't tell if it's because of my computer or something with the game itself! Apologies in advance if there are any issues

Super adorable and my favorite so far! I had to stop playing though because for some reason when I transferred to a different area I was stuck in the air and essentially soft locked and I didn't wanna start from scratch :(. It was right after the crystal of healing. Still it was short and sweet with nice and slow controls that fit the more relaxed nature of the game. Keep up the work!

I really love the concept behind this game but the controls itself were super finnicky. The character was both slippery yet stopped on a dime which felt awkward. Coupled with the precise jumps and super fast falling speed, it made for a slightly infuriating time haha. Still the main gimmick is super cool, and I could see it being fleshed out where you have to mold into different types of dirt and stuff to maneuver. Keep up the good work!

It was aight! Just didn't feel like a metroidvania. You could also jankily stick to walls. This'll prolly polished up after the jam. Keep up the good work nonetheless.

Very fun to maneuver around in with a cute aesthetic to match! Seemed a bit aimless though, prolly because there just wasn't time for a proper story. I could see the potential of a fun, short and sweet metroidvania. One critique is that I really didn't like how mouse activated all the abilities. Felt clunky with the keyboard controls. A good fix would be to have the mouse controls be an option, but when using WASD, the J key seems to be a comfortable fit for doing actions in games as when you have your other hand on the J key, your thumb naturally slips to the spacebar making it feel more seamless. All in all keep up the good work!

For a first game it's pretty alright! It just didn't really grab my attention immediately. (I have a very short attention span so it can be difficult for me to stick with a game.) It's got a lot of fun potential though! I'd say overall it's quite sluggish for the most part, and since the sprites are so big, it can be a bit hard to see what's coming. All in all, keep up the good work!

I'll definitely be overhauling art and whatnot in a few days once I resume work on the project! Yeah the art woulda looked a lot cleaner had I had more time. I chose functionality over actual good looks for the most part. Terrence's sprite sheet was made in I kid you not like 5 minutes lol. Thank you for playing! I hope to bring out the full potential of this project!

Thank you for the feedback! Yeah it's pretty brutal and in future updates I plan on thoroughly re-hauling the battle system to be way less punishing. Enemies had to be slapped together near the end to make each area distinct. Some were made in 5 minutes and tested in even less lol, an hour before the submission was due haha. I hope to bring out this game's full potential someday!

This was adorable! The physics didnt take take that long to get the hang of but i'd still say it needs a bit of fine tuning as the ball feels a bit too sensitive. It's fun to get that perfect angle and just mess all those computers up. Good job!

It's pretty dang interesting! But I think it suffers from not seeing the cards at the start. Not much memory to it if it's mainly wild guesses for the most part. I like that you have to clear cards to move forward as people have said, but I also gotta agree that the movement doesn't really fit a bomberman game. Good stuff tho!

Noted! Don't forget to charge! It does a hefty 40 damage. I'll be working on balancing after the jam. Thanks for playing

It's honestly really cute! But enemies spawn a bit too fast, especially in the first part of the game. By the time you've killed an enemy, the girls will have already moved on to wanting something else and sometimes the item you'll need, enemies will be crowding around. Also the huge lack of decent I-Frames after getting hit makes crowds a nightmare. Good game though, the dialogue was charming and the art was good (especially the maiden hehe)! Needs polish, but good job!

Controls are very obtuse like most have said. I have no idea what I'm doing. Point and clicks and horror kinda go hand in hand too. If there was a simple tutorial, I'd probably rate it higher.

I'm pleasantly surprised! I could see this as a full game given the time and dedication to fleshing out the combat system. I don't really see the roguelike aspect but rpg and racer definitely stand out. The music got a lil repetitive but the controls were tight and clean. It'd be cool if there was a feature where if all the cars were destroyed, you win the race by default. Good game!

Don't worry! Quality of life improvements will be on their way after the jam

I'm hopin to address all these problems and more! Thanks for playing yo! A tweaked version of the shooting system will be coming out sometime soon. The low damage will be kept but the damage output will be much much higher and faster! Hitbox tweaking will be made too

It's pretty aight! It gets stale a little quick though but I like the idea of a dance rpg. Keep up the good work.

I really like the character design a lot but the game itself feels kinda unfair at points. I really wouldn't call it a bullet hell as the bullets move way too fast to be dodged. It'd be neat if you could equip more than 1 weapon to the tower. Maybe up to 3? It'd feel more like a fair fight if you could. Solid game though! Keep up the good work team.

I really like the tile aspect of reusing the previous options, but man the jumping and running are a bit clunky, especially since the character moves on a dime. It's a solid idea but puzzle games and platformers go hand in hand so I can't really say they're an incompatible genre. The art is lovely though. Keep up the good work!

Thanks for playing! The platforming is more or less for the tutorial and for the boss, he adapts to whether you're on the ground running and jumping or whether you're flying! I hope to expand that idea of the game down the line.

I didn't really see the rpg aspect honestly. The idea of having to reuse your own ammo is really neat though. It's more or less just a top down shooter.  Maybe you could make it a bit more clear? Keep up the good work though! It's well put together.

The music got a little repetitive but that doesn't stop this from being a great game!

Legtimally addictive. I thought the timer was too strict until I learned the perfect angle to throw the ball for each level. Good ass work!

Thanks yo! Yeah I hope to tweak the overall game feel in the future. I'll prolly have a button toggle.