A large-scale game with a lot of exploration potential.
PROS:
- The world is very large with a lot of opportunities for players to use the movement skills they acquire.
- Visual health bar feedback from combat made the boss fight feel pretty good.
- Nice little variety of enemies in general to vary up the challenges.
CRITIQUE:
- A fair amount of control quality of life things I noticed ...
- "Climb" should probably be a toggle rather than a hold to stay on the ladders.
- Controller support for progressing dialog would be appreciated (I couldn't find a button on controller to progress the dialog anyway).
- The camera is super shaky when riding wind currents and it probably doesn't need to be.
- Jump and fall movement is nicely responsive, but super fast for how close the camera is to the player. It would be a lot easier to track motion of the jumps if the jump arc took a little more time to play out rather than the very quick up-down motion you have right now.
- The background rock texture that's prevalent throughout the map is really busy and distracts from what's going on in the play space (which is my actions in the game). Something with less visual noise or even a flat solid color background would really help players focus on what they're doing rather than tons of visual variance all around the screen.