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A jam submission

Trent & Gary's TaleView game page

Metroidvania month 17 game jam submission
Submitted by simonak — 7 hours, 1 minute before the deadline
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Trent & Gary's Tale's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#34.1254.125
Presentation#34.3754.375
Enjoyment#54.1254.125
Design#54.1254.125
Metroidvania#123.8753.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Godot

Team/Developer
Simonak

External assets
Some sprites and tilsets, fonts, music and sound effects

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Comments

Submitted

Really great game, nice job!  I played to the finish and really enjoyed playing.  This is an impressively complete and polished game.  You implemented many movement mechanisms here and they not only functioned smoothly, they were also well implemented as player controls -- I never felt overwhelmed by which keys to use for all the various additions.  The save functions worked well and were judiciously placed, the dialogue system and camera movements were very smooth.  The spirit who follows you worked very well and didn't feel like it was in the way.  The boomerang was also crisp.  Everything was well assembled into the game -- great job!

Some feedback I hope is useful:  while I think it's a good idea for the enemies to respawn at some point when you return to rooms, the way all enemies respawned if you passed out of the room for even a moment felt a little frustrating.  In several rooms, combat takes place immediately at the entry point. (In a few points, you can be attacked and struck before you really see the enemy, which might also be adjusted).  If while in combat near the door you touch the door collider, you're sent out of the room, and when you pass immediately back in, all enemies you defeated are back.  Perhaps the use of a timer for how long one must be gone before a full respawn occurs, or perhaps requiring that the player move two rooms away instead of one for a full respawn, would improve the feel of this.   Separately, the message you get when you press F at a savepoint might be played only the first time, because for the remainder of the game the player has to repeatedly hit the F key at each save and wait out the dialogue boxes.

Again, very impressive game, nice work!

(+1)

It's was fun to play, good job body ! this kinda game bring's me back in time... 

Submitted

I love the art style and the small details in the environment, great job!

Submitted

What a nice and calming Game, the Abilities  work so well together, it never felt like a bother to traverse the worl. Thanks for making this great game!

Submitted

Great visuals! I got really lost after getting the dash, but that is more like user error

Submitted(+1)

The background objects are barely any darker than the foreground objects, meaning that you may mistake them for being actual platforms sometimes, which means you just kind of jump into the void. Great game though.

Developer

Thanks for the feedback! I will keep that in mind for my next game

Submitted(+1)

I really thought that the wisp thingy will betray me in the end.

Also hi godot user like myself and great game you have here

Developer(+1)

Honestly, that really was what I was going for haha! I simply didn’t have enough time to add the end boss. Thanks for your feedback! And yeah, Godot is awesome.