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A jam submission

Shroom?Crawler!View game page

Take control of a fungal critter in this puzzle-oriented Metroidvania. Face various challenges and crawl on walls.
Submitted by Alex Boaru, Gabe Moise — 1 day, 19 hours before the deadline
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Shroom?Crawler!'s itch.io page

Results

CriteriaRankScore*Raw Score
Metroidvania#123.8003.800
Overall#363.1253.125
Enjoyment#452.8002.800
Design#452.8002.800
Presentation#563.1003.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unity Engine

Team/Developer
Alexandru Boaru, Gabriel Moise (pgm_riel)

External assets
Sound effects from freesound.org

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Comments

Submitted(+1)

The art is really nice. The music and SFX were nice too, gave it an ominous ambience.

The world felt pretty empty, but the use of metroidvania kept me going.

The jumping didn't have coyote time or jump buffer, so it was difficult to get past simple jumps sometimes.

It needs some polish but it was fun overall.

Submitted(+1)

Cool looking game. Quite empty though, I found no enemies. 

Sound effects fit well, nice atmosphere!

The jumping was very hard due to the classic platformer issues (lack of coyote time and falling off edges even though the character looks like it's still standing on it)

Submitted

The lack of coyote time was my biggest issue as well. Otherwise I had a lot of fun.

The puzzles were typically good. Sometimes pretty challenging too!

Submitted(+1)

liked the character is animated and the selection of sound effects quite good to

would suggest making the jumping slower on the ascent phase

good job making such a large map but can frequently feel lost on it though, perhaps the map should provide more indicators of where you can and cant go

dashing feels good and so does the wall climbing

felt it could've had a more generous hitbox on the player and obstacles

this game has got a nice atmosphere and i liked the section where you get chased upwards by acid

overall  nice work!

Submitted(+1)

Very good presentation. The central character has quite an original design, and I shivered a little bit when that thing first extended its spike. The controls are responsive and movement is intuitive.  The map is also quite attractive.

The jumping puzzles were well-done, but the levels felt a bit empty--there was just not enough to interact with. Enemies and/or collectibles would have been very welcome.

Submitted(+1)

I believe this game is a bit too long. The level design seems to be unnecessarily tedious at times. Besides that. incredible atmosphere(The ambient sound effects are great), but I think this is suffering from level design.