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Can I use a Godot Project Template that I made beforehand? (more information about the template features below)

A topic by Maoaii created Feb 08, 2024 Views: 187 Replies: 6
Viewing posts 1 to 2

Hello everybody!

I read that we can write "general code" and prepare systems beforehand, but i'd like to know if this template that I made for Godot projects is taking it too far.

The template has the following features:

  • Player scripts for a 2D sidescroller movement system.
  • A SoundManager addon. Basically a bundle of scripts that facilitate handling sounds and music in the game.
  • A SceneManager addon. Same thing as the SoundManager.
  • A StateCharts addon. Similar to both of the above. Introduces nodes that can be used to create Finite State Machines or Behaviour Trees more easily.
  • An EventBus script. Just a global script to hold events.
  • A save system
  • A simple start and pause menus.


If there are any features that are a bit too much, could someone specify which ones I should take out, just so I can use some of my previous work, but don't get disqualified by doing it?


Thank you for taking the time to read this!

Host

I'll allow it!

Awesome!
Thank you for the help! :)

By the way, I think the Discord Link on the Jam's Page isn't working, it seems expired or something. Do you perchance have an invite link for the Discord server?

Host

It seems to work, but here's another one:

https://discord.gg/metroidvania-month-jam-468048103212187658

The link on the bottom of doesn't work, at least for me. The URL doesn't seem to match Metroidvania's Discord Server name either!
Just wanted to let know where exactly I took the link from.

Thank your for the other redirect, it works! 

Can confirm, link doesn't work.

Host

Weird enough, but I put up a new one. Thanks both of you!