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Slime Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4 | 3.455 | 3.455 |
Metroidvania | #4 | 3.455 | 3.455 |
Execution | #5 | 3.364 | 3.364 |
Overall | #6 | 3.341 | 3.341 |
Sensory | #8 | 3.091 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team/Developer
Solo
Engine
Godot
External assets
There are 2 bgm downloaded from the free assets in https://pixabay.com/sound-effects/
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Comments
Rimuru Tempest would be proud of you
Thank you! I’m glad you like this game. I always think of Rimuru when making this game XD
Good game! I think it's an overall really fun experience with good combat and player movement. Pixel art was great and the levels had a good atmosphere. I knew what type of biome I was in regardless of being told. Lots of care went into all that pixel art and level layout.
The only thing I would maybe improve is having some sort of memory running in the background to know which enemies have been defeated in recently visited rooms. Sometimes I would accidentally dash or fall out of a room only to come back in a half-second later and everyone was alive again.
Beyond that, I think you did a really nice job! Congrats!
Thank you for playing!! I am glad that you like it! Actually I am not good at drawing art. It is surprised that you like the pixel art, which make me feel confident :)
Awesome Submission! I love a lot of things about this game. The ambition to include and execute a well made skill system, dialog system, and overall move-set is very high and you hit em all! I will remember this and let it inspire me during the next jam. Very nice job!
Thank you for playing! I’m glad you like this game!!
I had to turn the volume off to enjoy this game due to the alarm at the beginning, but I was really impressed with the mechanics and overall game design. Honestly the best boss design I have seen so far in the jam (halfway thru rating). I had to lock in for the forest fiend but it felt worth it for the wall jump. Good movement right off the bat, with the dash and jump and melee, with metroid-like map to compliment. Great menu/UI
The only note I would make is that 1234 feel a bit too far away from the dash/attack/jump buttons, so the controls feel a bit awkward at first.
Fun, short game that leaves you wanting more!
Thank you for playing! The alarm sound is the part of story but I will find the better way to present next time XD
I admit that the controls need to improve. Initially I want to make the controller version but not enough time for this jam. and I am seldom playing game by using keyboard. It is a great experience this jam!
Thank you for liking the boss. Hope you enjoy it! :)
Cute art style and story!
The passive and active skills were an interesting idea!
Thank you for your playing! The active and passive skills was inspiring by Castlevania: aria of sorrow and Hollow Knight. Hope you enjoy it. :)
Great job, really. There's even a story xD. But the keyboard controls suck,Why I should press 'Z' to jump when I have a big SPACEBAR button?
Thank you for playing the game. I admit that the controls need to improve. Initially I want to make the controller version but not enough time for this jam, and I am seldom playing game by using keyboard. It would be a great experience for next jam.
Nice man , I love slimes ! :D
Thank you for playing this game! I love slime too XD
Now this one was awesome! I really liked the beginning story! I don't know if this is intended or not but every time I would hit an enemy the game would kinda just freeze which got kind of annoying tbh? Other than that I really liked the game!
Thank you for playing! I didn’t encounter this problem :O I will check it later.