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A jam submission

Cinder SunView game page

Ascend through a fractured world, guided by a sinister ally, in this first-person platformer
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Cinder Sun's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#92.9814.000
Sensory#152.3853.200
Overall#162.2363.000
Execution#162.2363.000
Metroidvania#251.3421.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unreal Engine 5

Team/Developer
olenicandrei, dianacalistru, Jip Haas

External assets
Fab.com: Stylized Egypt, PSX Cemetery Pack, Retro Graphics, Stylized Dungeon Pack

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Comments

Submitted

This was really fun. I like both of the grappling hooks a lot, it's really satisfying to pull off the jumps that require mixing them especially once you have unlimited uses unlocked. I really struggled with the bomb, I found it kinda hard to utilize and the fact that it required looking at the ground or backwards was tough for me. I wasn't able to beat it the triple bomb wall jump section towards the end was too much for me. I like Jigoku he's a creepy friendly dude.

Submitted

Very fun platformer struggled with the bomb a bit but mastered it on final section
Found out that if you hold r while grappled to something it keeps you grappled and doesnt use a charge
also that you can hold r at end and run around
I liked mister jigoku hes awesome and friendly

Submitted

this has been one of my favorites of the jam so far! the swing works really well, the grapple works well, the rocket jump looks and acts kind of janky but functionally it's very reliable. the new upgrades you get are really cool and i love how the level design asks you to chain them all together, it feels really good when you get it right. there's a lot of waiting around sometimes, the path can also be unclear especially since there seems to be multiple paths as far as i can tell but overall the level design is really nice. i feel like there should be some leeway on the hook (just making it to where you can hook a bit before and after the crosshair actually changes color) and the crosshair should be much higher contrast when it's ready to hook than it is now. something to give a better indication you're over a platform would go a long way too. overall though it was a lot of fun which is never a given in these jams, so great job!