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unraveledcape24

11
Posts
A member registered Aug 02, 2019

Creator of

Recent community posts

Thanks its been my avatar for like 4+ years its a good one

Very fun platformer struggled with the bomb a bit but mastered it on final section
Found out that if you hold r while grappled to something it keeps you grappled and doesnt use a charge
also that you can hold r at end and run around
I liked mister jigoku hes awesome and friendly

I had this issue as well

Edit 2: Didn't find the air dash either super hard mode i guess (my friend found it as well lol)

The message at the end made me laugh lol

(2 edits)

I like the color abilities + painting floor to absorb(wall jump was hard to use got stuck in wall jump room for 15 mins) and the axe spinning enemy was fun
P being pause vs escape is an option I found it after i forgot what button absorb was and was clicking all of my keyboard to find it again lol
the health upgrade in the wall jump room was very difficult to get I had to not wall jump and use 2 slides instead
the red ability was very cool wish it could be used mid air to catch/stop momentum. and had more than one room to explore it but from what it says mid game you may have scrapped an more open city concept and went for portal puzzle rooms instead. I liked the absorb mechanic because if there was a boss choosing between healing and doing more damage with your color meter is a good concept.
Had fun playing! (minus wall jump room lol i got a bit mad)
Edit: Watched my friend play and F stops momentum midair I played the game on hard mode lol

(1 edit)

Got a 3:10 with 100% went back and speedran and got a 2:36 
The movement was fun and I enjoyed zooming around collecting everything 
The vibe love the style, main character, and the pause menu + it's animation was very well done (The splash icon for the jam doesnt match the cool style found in game)
I collected one of the abilities last so not really metroidvania-y but still very fun and enjoyable as a platformer

Hope you keep working on it and make it longer very enjoyable
some platforming was a bit too tight like the x3 orb dash room but otherwise felt good
Very linear since it was short and focused on enemy encounters
The bosses becoming uncorrupted was cool as well
Your stand in at the end letting me know I missed a collectable was a nice touch

I got 37 deaths 847 seconds
I think I died in the first jumpad teleport room 25 times lol
very fun last rooms that combine all of the elements of the game 
I like the vibe/pixel art as well good job!

Amazing art, atmosphere, and overall style but a bit buggy.
(I got softlocked in the 2nd room and some various animation bugs and boss insta killing me)
Would love to play a finished version of this without some of the more noticeable bugs
I really liked the rat animation for the clausto-meter as well as the captain in the wall.
(I saw that animation in the progress tab in discord in the middle of jam and was amazed)
The tall door for the final boss made me laugh as well as lighting him on fire
My favorite submission for sure though good job

(2 edits)

It in the first area with the barn and has low visibility if you didn't update. We pushed an update that made it more visible right before deadline.