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Captain Clobber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #2 | 4.000 | 4.000 |
Story | #3 | 3.000 | 3.000 |
Engagement and general | #9 | 3.000 | 3.000 |
Overall | #10 | 2.600 | 2.600 |
Gameplay | #12 | 2.000 | 2.000 |
Audio | #12 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
BigIronBucket
Team/Developer
BigIronBucket
Comments on the jam
Loved the time frame!
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Comments
The art is really good. The enemies and controls feel a bit too hard. Controller support would have been a big plus, since alterning between A and S feels hard on the fingers. Didn't hear music, but loved the fact that we get a story. Also, I don't think we can get that life on top of the first level. Maybe I'm just dumb and there is something after that. Good job!
Appreciate the feedback! Yeah the controller support got ditched due to time constraints : ( the whole concept was centered around using the triggers as if you were boxing too... (uppercut gets you a double jump btw)
Hi!
Loved the art and the idea of a boxing metroidavania. With that said i think the enemies are too strong (or that the number of enemies around the captain is high) and I'm not even talking about the boss that i can see in the gifs so i'm guessing he is a behemoth :D
Keep up the good work!
P.S.: Code related - When going through a screen using a attack the starting orientation is the opposite. In other words, if you get to the end of a screen and keep pressing the attack key you will jump between screens.