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Cavern Cartographer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #2 | 4.000 | 4.000 |
Engagement & general | #2 | 4.167 | 4.167 |
Gameplay | #2 | 4.167 | 4.167 |
Overall | #3 | 3.733 | 3.733 |
Story | #6 | 3.333 | 3.333 |
Graphics | #12 | 3.000 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
p5.js
Team/Developer
RegularSalamander
Discord username
RegularSalamander
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Comments
Loved the fading music when you change zone! Didn't finish the game because I think I got stuck (haha), but the physics are well made, and even if the graphics are simplistic, they feel great. Also wanted to report that if you put the game on fullscreen when playing online, you're not able to control the player. That's it, great job!
Really cool sound and visuals! Right off the bat, the options menu with adjustable sound made it feel like a legit game. I felt like the player moves really well, and I think the light occlusion is neat. I think some of the blocks are hard to navigate due to the colors being so similar on the blueish blocks, but maybe that was on purpose.
Got around 95% of everything, well done! This game really executes on the exploration, collection, and upgrade parts of metroidvania games in a neat package. I really like seeing parts of maps or crevices I can't get and making mental notes to come back at this game does that really well.
I was the person who got 100% completion with an hour and 13 minutes game time... so that should tell you something about the quality of the game.
I love the way music fades in and out - it reminds me of Wandersong, especially the town underground. The physics felt unique and took a while to get used to, but considering I got that one coin in the town, I certainly grew more comfortable with it.
All in all, this was a great little experience. Keep up the amazing work