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Moksha's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1 | 4.500 | 4.500 |
Overall | #2 | 3.175 | 3.175 |
Story | #6 | 2.625 | 2.625 |
Gameplay | #7 | 2.875 | 2.875 |
Audio | #7 | 3.000 | 3.000 |
Engagement & general | #7 | 2.875 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity 2019.3
Team/Developer
Team Moksha
Comments on the jam
Please, read the description on Itch.io Moksha page! Thanks ;)
Discord username
DantonSlip
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Comments
Nice artwork and music, tho the music stops at some point in the yellow area. Gameplay felt nice, with a nice character speed. The story wasn't much implemented, apart from using the bow to attack, your life wouldn't decrease. Nice job!
Absolutely beautiful ! Love the way this game looks, and the character design is so cute I love it.
An interesting idea with a nice story behind it, but will be hard to implement in practice. Maybe having some kind of magic barrier that only protects against powerful magic entities would make sense, Letting you through when you get rid of your powers. Or taking magic abilities away from the player but giving physical means to replace them, changing the character from a magical combat character to a physical platforming one (with wall climbs, grappling hook and such). Also one ability I can see this character have is hovering over gaps.
But apart from my thirst for game design, nice job and I hope you'll be participating in the super edition to see more of this game !
I love the art and the Color palate, along with the music, it makes the game have a calming air. The animations look very nice too! But there were a few times where the player got stuck in crouch or the enemies quickly switched between right and left. Working on those would probably make the game feel a lot more polished.
Once when I was playing I was sent back to the beginning of the scene, as the player I thought I pressed R or some equivalent. Having just read your Itch.io page I realized I probably shot an arrow at low HP causing the scene to reload. If you are going to continue development of this game I would make sure to give the player feedback on some actions they do. Perhaps if they attack and loose health for the first time, a dialogue box saying "Ow, I should watch how often I do that" or some variant would help the player understand what is happening. I played through this game without realizing the attacks drained my health. Unless told, many players (myself included) can be ignorant of mechanics that may be core to a game.
Aside from all of that, I love the character design, UI, doors and Buttons across the map. I would have gone with higher resolution drawn elements, but that could be a design choice. Having a drawn GameJam game is impressive in its own right!
Love the artwork and theme! The constant heals made it quite easy, even though I couldn't kill enemies without getting hurt.