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Raea Roo Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #8 | 2.373 | 2.600 |
Audio | #14 | 2.008 | 2.200 |
Graphics | #16 | 1.461 | 1.600 |
Overall | #16 | 1.607 | 1.760 |
Engagement & general | #17 | 1.095 | 1.200 |
Gameplay | #17 | 1.095 | 1.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
Direphon
Comments on the jam
I loved it, it was a great break from turn biased strategy
Discord username
Jam
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Comments
Unfortunately, (hey, someone else used that word too) the game isn't playable in this state. Having to relaunch the game each time I die is unacceptable, given that I die a lot because I suck. It might sound a bit rude, but you need to focus more on details like playability before writing a convoluted story about evil scientists and an army of robots chasing you to death.
Don't give up ! Take time to test your game next time and I'm sure you'll be able to make something great !
hey thanks for playing anyway. I think I got too in my mind about trying to "complete" a game I never polished it. My next game jam I'll try and focus on more player focused things, yeah.. a restart button would be a huge step forward, I see that now.
Unfortunately bugs screwed over much of my attempts to play this: the intro scroll was off-centre and thus impossible to read and when you die it softlocks the game.
I assume that when you jump on an enemy, they die? It could really use some feedback on that, like a sound-effect or something.
Jumping into a wall causes the player to stick in place. Whilst this might be useful for a walljump ability it makes actually jumping onto platforms hell; if you're even slightly short, you're buggered. It would be better if it just slowed your fall rate instead.
Thanks for the feedback! I don't quite know what you mean by the text being off center, it's supposed to be scrolling on the wall in the background; but maybe I should have just made a dedicated scene instead. Sound effects or causing a force upwards on the player would probably help a lot with the feel of the game! That might be the first thing I try and fix, I think I was a bit blind to that bit of feedback so I really appreciate bringing my attention to that. As for the platforms, I'll mess with it a bit, I haven't played too many platformers (one reason I wanted to do this jam) and another game made me think that making all of the platforms accessible from the bottom would be a huge improvement. Maybe I will just mess with the friction of them instead, I'll find that out with experimenting. Thanks again!
The idea is interesting, the lead has potential ,man, because the control gets stuck on the platforms, and it should be his strength, when you die he gets caught
Not gonna lie, I have a hard time dissecting this comment, but thanks for the support. I'm gonna work on the interactions and menus especially. Hopefully I can realize the potential of this game! And maybe a "die" scene that shows the main character getting caught, not a bad idea