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A jam submission

Raea Roo GameView game page

Sonic Inspired Metroidvania
Submitted by Direphon — 11 hours, 42 minutes before the deadline
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Raea Roo Game's itch.io page

Results

CriteriaRankScore*Raw Score
Story#82.3732.600
Audio#142.0082.200
Graphics#161.4611.600
Overall#161.6071.760
Engagement & general#171.0951.200
Gameplay#171.0951.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unity

Team/Developer
Direphon

Comments on the jam
I loved it, it was a great break from turn biased strategy

Discord username
Jam

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Comments

Submitted(+1)

Unfortunately, (hey, someone else used that word too) the game isn't playable in this state. Having to relaunch the game each time I die is unacceptable, given that I die a lot because I suck. It might sound a bit rude, but you need to focus more on details like playability before writing a convoluted story about evil scientists and an army of robots chasing you to death.

Don't give up ! Take time to test your game next time and I'm sure you'll be able to make something great !

Developer

hey thanks for playing anyway.  I think I got too in my mind about trying to "complete" a game I never polished it. My next game jam I'll try and focus on more player focused things, yeah.. a restart button would be a huge step forward, I see that now.

Submitted(+1)

Unfortunately bugs screwed over much of my attempts to play this: the intro scroll was off-centre and thus impossible to read and when you die it softlocks the game.

I assume that when you jump on an enemy, they die? It could really use some feedback on that, like a sound-effect or something.

Jumping into a wall causes the player to stick in place. Whilst this might be useful for a walljump ability it makes actually jumping onto platforms hell; if you're even slightly short, you're buggered. It would be better if it just slowed your fall rate instead.

Developer

Thanks for the feedback! I don't quite know what you mean by the text being off center, it's supposed to be scrolling on the wall in the background; but maybe I should have just made a dedicated scene instead. Sound effects or causing a force upwards on the player would probably help a lot with the feel of the game! That might be the first thing I try and fix, I think I was a bit blind to that bit of feedback so I really appreciate bringing my attention to that. As for the platforms, I'll mess with it a bit, I haven't played too many platformers (one reason I wanted to do this jam) and another game made me think that making all of the platforms accessible from the bottom would be a huge improvement. Maybe I will just mess with the friction of them instead, I'll find that out with experimenting. Thanks again!

Submitted(+1)

The idea is interesting, the lead has potential ,man, because the control gets stuck on the platforms, and it should be his strength, when you die he gets caught

Developer(+1)

Not gonna lie, I have a hard time dissecting this comment, but thanks for the support. I'm gonna work on the interactions and menus especially. Hopefully I can realize the potential of this game! And maybe a "die" scene that shows the main character getting caught, not a bad idea