Play game
BULLET SANCTUM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #9 | 2.874 | 3.400 |
Engagement & General | #14 | 3.043 | 3.600 |
Overall | #18 | 2.671 | 3.160 |
Gameplay | #23 | 2.535 | 3.000 |
Audio | #28 | 2.535 | 3.000 |
Graphics | #32 | 2.366 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
Trisagion Games
Comments on the jam
Making a metroidvania in 30 days is a tall order but I think we did pretty well :) it was fun!
Leave a comment
Log in with itch.io to leave a comment.
Comments
Pretty cool, good atmosphere and graphics. The game's polished and you can see it. Good job!
Thank you, we really appreciated the opportunity! Working on Bullet Sanctum was a blast, and having the time to learn & try new things was a huge deal for our game development endeavors.
Yeah, that's a great observation. We had it mapped to W because we didn't think there'd be a lot of conflicts, but it would've been smarter to map it to E.
This are some genius mechanics, specially the shotgun. Controls felt nice. Killing enemies and firing guns are satisfying. Although I recommend changing or lowering the volume when falling into that red blood carpet lava thing. As a headphone user If I had a heart disease I'd be dead now
Really appreciate the feedback! I agree, the volume mixing could've used significant improvement; should we decide to revisit this project later, that will definitely be something to look into.
This game was really fun, it was a bit hard to masterize the dash at the beginning but once you get it, it's really cool. Mechanics looks well polished for me and I really enjoyed the mood & story of this! Plus, the HUD was insanely good!
Thank you, that means a lot to us! I'm also really glad you liked the HUD; being challenged to find a good balance between readability and style makes UI one of my favorite things to design for any game project.
Had a lot of fun zipping around with shotgun momentum.
Sorry for the late reply, but thanks again for streaming our game! I really enjoyed participating in chat and viewing your reaction to the gameplay.
Your enemies have a really fluid movement to them. I really like this as opposed to just putting an enemy on a path. I felt like they had some intelligence. Really well done!
Thank you! The 30 days we had to work on this project really allowed us to practice implementing new features, such as expanded enemy AI & behavior. We wouldn't have been able to achieve this in our other jams, so this opportunity has been really exciting.