So short but so good. The artsyle is great, and I liked the bit of story you put in. Also that dash attack just feels awesome to use. I hope to see more!
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Unlucid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #1 | 4.059 | 4.059 |
Engagement & General | #1 | 4.353 | 4.353 |
Overall | #1 | 4.106 | 4.106 |
Gameplay | #1 | 4.176 | 4.176 |
Audio | #2 | 3.706 | 3.706 |
Graphics | #3 | 4.235 | 4.235 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
GMS2
Team/Developer
Harambert
Discord username
Aljon#0302
Comments
Wow, the level of polish is amazing! Everything feels really complete, art, mechanics,level design, it is amazing! Gotta say the music is a weak point overall, but only if i have to put a negative. Great job and i hope to see more progress!
Awesome work! Character attack animation is juicy, movement feels heavy and controllable. Very solid game. I felt sad when the jam version was over )
Nice graphics and animation, also, I really enjoyed the sound design. Great job! Is there any plan of continuing this?
The controls feel great! I can definitely see this becoming a full game in the future. While short, I feel like the demo really sets a great start for a full story to unfold. Thanks for making this!
A very polished game overall, though I'd avoid restricting the map to either having nothing or the whole area. It felt a little disorientating walking around sometimes. But apart from that, everything else was great!
Really awesome game Harambert! Truly reminds me of the snes Mega Man and Metroid games, while having it's own uniqueness!
Also, I really dig the art!
Amazing! You would've gotten a perfect score from me if only the music had looped!
I was really surprised at the level of care put into the dialog system and story. (so far) Makes me wish there were more and really scratched that Megaman Zero itch without being as frustrating.
The controls are really tight and make it a treat to play, however it was a little awkward for me having the melee and shoot keys separated by the jump key.
I'm not even going to mention the sprites because I'm sure everyone else will comment on how simply awesome they are!
Other than that I can't really find any faults with it. (being in its early stages and all)
By the way, I found your panda mech easter egg :) Putting platforms in a way that make the player want to explore, like in the secret area, is one of the keys to making a great Metroivania game. And you nailed it. Bravo!
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