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A jam submission

Outer ShellView game page

Metroidvania with combat inspired by Metal Gear Rising
Submitted by saiklo
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Outer Shell's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#133.2863.286
Audio#142.8572.857
Overall#142.8002.800
Gameplay#142.8572.857
Engagement & General#182.8572.857
Story#252.1432.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Godot

Team/Developer
Saiklo

Comments on the jam
Block forever by holding 'K' or Right Mouse Button once you get the power up. There are no hidden rooms. I blocked off parts of the map because I didn't finish filling them

Discord username
Valence#5213

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Comments

Host

Good gameplay, the character is responsive. I liked the parrying ability but had a hard time to use it, especially againt the slimes and the hands boss. I can see potential, I hope you'll continue the game. Good work!

Submitted

By far the best I played! One thing I can say is I genuinely hate those slimes and they should definitely be an emote in the discord. They are way too tanky, would not stop frickin spitting and they keep fricking my butt. Not to mention there is no healing on savepoint. come on man even dark souls would not do this to us. But like I said The best I played so far. Really great job man

Submitted

Nice animations, it feels nice. I really enjoyed this game, good job! Will you continue it?

Submitted

The main character sprite was really good. Fun to slashy slashy.

Submitted

I like the character animations!

Submitted

So I've played up until the first boss. Not sure if I'm doing anything wrong, but it's a bit of a tank. Even with back and forth movement and parrying, it gets me in the end. I would love to know how much HP it has. I suggest you make save points restore your health too, I accidentally saved on low health and then had to grind back up to full. You can also transition into an enemy, but it's only really an issue with the zoomer-type enemies.

Developer (1 edit) (+1)

Thanks for playing!

I'm not sure how to add a description to the entry, but you can continuously hold the block button and you will always block, no matter what, unless you yourself are attacking at the same time.

The boss is unfortunately in an incomplete state. You are able to kill it, but it has 2000 HP. If you are able to parry both of the claw attacks in a row the boss will become vulnerable and take 3 times more damage when stunned.

And yeah, about the Zoomer enemy... I only realized that you get hit by it on that transition going back to the starter area after submitting...