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Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #38 | 1.701 | 2.250 |
Graphics | #41 | 1.890 | 2.500 |
Overall | #44 | 1.247 | 1.650 |
Engagement & General | #45 | 1.134 | 1.500 |
Audio | #47 | 0.756 | 1.000 |
Story | #47 | 0.756 | 1.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
MrDonJohn
Comments on the jam
I had a great time participating on this jam and I gained a lot knowledge about games programming and game design.
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Comments
The time it takes to attack is pretty long, it is difficult to time it correctly againt enemies. Also, I got a couple of problems with my controller, first being the up and down d-pad buttons being left and right, and I could use the great hit. I think there should've been some music, but I didn't hear any. It's a start, thanks for participating!
I liked the sprite of the main character. The sword enemies attack was pretty hard to dodge. It's a good start, glad you participated!
Thank you. I had more sprites I wanted to use but due to some not working mechanics they're not in the game. I'm happy to hear that the game was not too easy :)
The vibe and lighting were good. If Dark Souls is the inspiration then the combat should feel more significant.
Thanks for your feedback. I will look into the combat system :)