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Team/Developer
DougVeira
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Comments
I played to the end and enjoyed this game -- nice work! The visuals and atmosphere are great, and I liked the music and thought it fit the vibe well (did you write/create it?). The pacing of the difficulty of challenges was well done, the level of challenge was nice, and the concept of jump-only movement in this way wasn't something I'd seen before. Not having lateral movement when grounded took some getting used to, but not in a bad way -- over time I developed the strategy behind the different ways to move through the space, and I appreciate that it's something different.
Fwiw, the game did not play for me on Mac/Firefox (the opening text rolled out at about 4 characters per second, which meant it took several minutes to end, and then none of the keyboard inputs worked once the game began). It worked well on Mac/Safari. I was a little unsure if I'd completed the game when it ended, and I then ended up falling out of the gameplay area by checking if there were additional rooms to the right or left -- the top edges could use colliders and/or an indication that the game was over. But those are minor issues in an otherwise strong game -- nice!
Thanks for the comment, but I really didn't finish the game due to lack of time, my daughter was born and my time ended up being tight, so I put the game up anyway so as not to miss out.
Nice try, but the game feels too frustrating, not for the mechanics, but for the controls. Why should I hold the button to keep the sword into the wall? Why should I hold the spacebar like 2 seconds to jump higher? The art is good, the music is ok. The idea is not bad, try to improve the execution