Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nice try, but the game feels too frustrating, not for the mechanics, but for the controls. Why should I hold the button to keep the sword into the wall? Why should I hold the spacebar like 2 seconds to jump higher? The art is good, the music is ok. The idea is not bad, try to improve the execution