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Kyov's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #27 | 2.345 | 2.750 |
Concept | #28 | 2.239 | 2.625 |
Use of theme | #35 | 1.812 | 2.125 |
Use of prerequisite | #36 | 2.025 | 2.375 |
Overall | #37 | 1.830 | 2.146 |
Enjoyment | #38 | 1.492 | 1.750 |
Controls | #43 | 1.066 | 1.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I found the controls to be too difficult to use to get past the first section unfortunately. The main thing is that I don't know when I'm moving left or right, so I'll land on a platform to then immediately fall off. The main thing that could help here is having a bigger neutral zone for the mouse where the character doesn't move.
lol I rebuilt the game after a few minutes as you wrote a comment! And i updated game, you can try, I think I improved the control (you can try)
I managed to beat the game with the different controls so its definitely an improvement of what it was before.
I love the art and the levels seem cool, but the controls are just so difficult and unintuitive. Could barely get through the first set of wall jumps (and then fell through the floor for some reason)
Cute looking game, but man, this game does not pull any punches. That’s a brutal first obstacle you’ve put in the game. The tree stumps are pretty small platforms and then you’re required to do like half a dozen wall jumps in a row? As the very first challenge of the game? I managed to get up once, then fell down, got frustrated and stopped playing.
I think the controls are a pretty fun idea, but you need to tutorialize them better. I needed a while to even figure out I could use the right mouse button to capture my mouse cursor because the image was out of reach.
I think this is a really cool idea for a platformer, but it could probably use some more simple level design. You need to remember that other people have never controlled the character you’ve created before, so they need a while to get used to the controls.
I appreciate you added a jump sound effect :)
All in all, this looks like a cool idea and I’d be interested to see it developed a bit further.
So the control is specific! But yes, I got testers after I submitted the game and they wrote that it's quite difficult than arrows or wasd because gnome is not controlled for them